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path: root/servers/rendering/renderer_rd/shaders/effects
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* Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn2022-08-122-2/+2
* Fade screen-space reflection towards inner marginHugo Locurcio2022-08-031-6/+7
* Move screen space effects into a separate classBastiaan Olij2022-07-1914-0/+2591
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-172-3/+77
* SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-249-0/+1259
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+236
* Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio2022-06-151-4/+5
* Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky2022-05-181-12/+13
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-118-2/+1175
* Splitting tonemapper into its own classBastiaan Olij2022-04-282-0/+474