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Redot Engine – Multi-platform 2D and 3D game engine
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Age
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*
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-12
2
-2
/
+2
*
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-03
1
-6
/
+7
*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
14
-0
/
+2591
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
2
-3
/
+77
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
/
+1
*
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
9
-0
/
+1259
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+236
*
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-15
1
-4
/
+5
*
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-18
1
-12
/
+13
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
8
-2
/
+1175
*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
2
-0
/
+474