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path: root/servers/rendering/renderer_rd/shaders/environment
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* Unify y-flip behavior for sky in RD backendsclayjohn2024-11-191-2/+2
* Fix incorrect depth comparison used to calculate volumetric fog shadowingm-pranav-r2024-10-161-0/+1
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Style: Apply new `clang-format` changesThaddeus Crews2024-09-202-4/+6
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-202-14/+14
* Add fixed fog to the sky in the Compatibility rendererclayjohn2024-08-171-4/+4
* Use Reverse Z for the depth bufferKhasehemwy2024-04-043-8/+10
* Fixup SDFGI shader compilation error after #80390Rémi Verschelde2024-01-031-1/+1
* Fix potential integer underflow in rounded up divisionsEddieBreeg2024-01-021-1/+1
* Use best fit normals for storing screen space normalsclayjohn2023-12-212-1/+6
* Fixes spotlight's cluster artifacts and negative light.viksl2023-10-011-2/+3
* Draw sky as a fullscreen triangleMatias N. Goldberg2023-08-051-1/+1
* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-122-35/+9
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-222-35/+9
* | Fix volumetric fog in stereo by projection vertex in combined spaceBastiaan Olij2023-06-201-0/+6
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* Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposureRémi Verschelde2023-05-241-1/+1
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| * Fix the grainy sky while using debandingmightygoat2023-04-151-1/+1
* | Fix unsupported sampler filter used for voxel GIPedro J. Estébanez2023-04-261-0/+8
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* Apply sky fog after luminance multiplierRandomCatDude2023-04-081-4/+4
* fix spotlight shadows in volumetric fogRandomCatDude2023-02-251-14/+5
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-10/+11
* Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-232-18/+18
* Cleanup and improve sky renderBastiaan Olij2022-12-231-17/+44
* Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn2022-12-161-0/+6
* Fix volumetric fog not rendering at densities lower than or equal to 0.001Hugo Locurcio2022-10-131-1/+1
* Make dependencies with shader includes in subfoldersBastiaan Olij2022-09-261-1/+1
* Move debanding into internal sky shader code so that it is applied after ever...clayjohn2022-09-131-0/+13
* Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-19/+20
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| * Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-19/+20
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-317-19/+34
* | Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-42/+47
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-3/+3
* Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-291-9/+15
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-282-4/+4
* Move Sky(RD) into environmentBastiaan Olij2022-07-263-0/+1344
* Fix various typos not caught by codespellluz paz2022-07-211-1/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-33/+125
* SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-2210-0/+4272