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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-2
/
+2
*
Fix incorrect depth comparison used to calculate volumetric fog shadowing
m-pranav-r
2024-10-16
1
-0
/
+1
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
2
-4
/
+6
*
Add Metal support for macOS (arm64) and iOS
Stuart Carnie
2024-08-20
2
-14
/
+14
*
Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-08-17
1
-4
/
+4
*
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-8
/
+10
*
Fixup SDFGI shader compilation error after #80390
Rémi Verschelde
2024-01-03
1
-1
/
+1
*
Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-1
/
+1
*
Use best fit normals for storing screen space normals
clayjohn
2023-12-21
2
-1
/
+6
*
Fixes spotlight's cluster artifacts and negative light.
viksl
2023-10-01
1
-2
/
+3
*
Draw sky as a fullscreen triangle
Matias N. Goldberg
2023-08-05
1
-1
/
+1
*
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
2
-35
/
+9
|
\
|
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
2
-35
/
+9
*
|
Fix volumetric fog in stereo by projection vertex in combined space
Bastiaan Olij
2023-06-20
1
-0
/
+6
|
/
*
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Rémi Verschelde
2023-05-24
1
-1
/
+1
|
\
|
*
Fix the grainy sky while using debanding
mightygoat
2023-04-15
1
-1
/
+1
*
|
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-0
/
+8
|
/
*
Apply sky fog after luminance multiplier
RandomCatDude
2023-04-08
1
-4
/
+4
*
fix spotlight shadows in volumetric fog
RandomCatDude
2023-02-25
1
-14
/
+5
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-10
/
+11
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
2
-18
/
+18
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-17
/
+44
*
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
1
-0
/
+6
*
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-13
1
-1
/
+1
*
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-26
1
-1
/
+1
*
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-0
/
+13
*
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-19
/
+20
|
\
|
*
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-19
/
+20
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
7
-19
/
+34
*
|
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-42
/
+47
|
/
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-3
/
+3
*
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-29
1
-9
/
+15
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
2
-4
/
+4
*
Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
3
-0
/
+1344
*
Fix various typos not caught by codespell
luz paz
2022-07-21
1
-1
/
+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-33
/
+125
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-1
/
+1
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
10
-0
/
+4272