| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add a shadow opacity property to Light3D | Hugo Locurcio | 2022-08-07 | 1 | -3/+3 |
| * | Keep SdfgiDebug shader's push constant size <= 128 | Pedro J. Estébanez | 2022-07-29 | 1 | -9/+15 |
| * | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 2 | -4/+4 |
| * | Move Sky(RD) into environment | Bastiaan Olij | 2022-07-26 | 3 | -0/+1344 |
| * | Fix various typos not caught by codespell | luz paz | 2022-07-21 | 1 | -1/+1 |
| * | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -33/+125 |
| * | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | 2022-07-02 | 1 | -1/+1 |
| * | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 10 | -0/+4272 |
