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path: root/servers/rendering/renderer_rd/shaders/environment
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-3/+3
* Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-291-9/+15
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-282-4/+4
* Move Sky(RD) into environmentBastiaan Olij2022-07-263-0/+1344
* Fix various typos not caught by codespellluz paz2022-07-211-1/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-33/+125
* SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-2210-0/+4272