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Redot Engine – Multi-platform 2D and 3D game engine
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forward_clustered
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Author
Age
Files
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
1
-3
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+3
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Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
2
-31
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+42
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Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
1
-4
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+4
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
2
-35
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+107
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Implement vertex shading
ywmaa
2024-09-29
1
-4
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+186
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Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Rémi Verschelde
2024-09-26
1
-8
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+8
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
1
-8
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+8
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-4
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+6
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
1
-10
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+9
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Merge pull request #93448 from clayjohn/transmittance-fixes
Rémi Verschelde
2024-09-03
1
-2
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+3
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Various fixes for transmittance effect
clayjohn
2024-06-21
1
-2
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+3
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+2
*
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Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
1
-10
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+4
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Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
1
-10
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+4
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LightmapGI: Fix shader data alignment after #89919
BlueCube3310
2024-08-21
1
-1
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+1
*
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Add Metal support for macOS (arm64) and iOS
Stuart Carnie
2024-08-20
1
-1
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+1
*
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
2
-6
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+86
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
2
-6
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+86
*
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Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Rémi Verschelde
2024-08-20
1
-0
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+7
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Add model_normal_matrix for fragment shader
jsjtxietian
2024-08-20
1
-0
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+7
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Merge pull request #92213 from clayjohn/ambient-disabled
Rémi Verschelde
2024-08-19
1
-8
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+8
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*
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Disable all sources of ambient light when `ambient_light_disabled` render mod...
clayjohn
2024-05-21
1
-8
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+8
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Fix undefined `alpha_scissor` in standard shader
jsjtxietian
2024-08-15
1
-1
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+1
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Fix position from vertex shader partially uninitialized
Pedro J. Estébanez
2024-07-23
1
-1
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+1
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-6
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+6
*
Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
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+7
*
Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
1
-10
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+2
*
Properly calculate penumbra for soft shadows with reverse z
clayjohn
2024-04-25
1
-1
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+1
*
Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+14
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
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+2
*
Add optional depth fog
Eidolon
2024-02-17
1
-1
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+10
*
Add ivec variants to multiview_uv for stereo rendering
Bastiaan Olij
2024-01-23
1
-0
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+12
*
Use best fit normals for storing screen space normals
clayjohn
2023-12-21
3
-6
/
+91
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Merge pull request #82668 from mrjustaguy/master
Yuri Sizov
2023-12-18
1
-5
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+5
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Improve Split Blending
mrjustaguy
2023-10-02
1
-5
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+5
*
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Reduce the number of samplers used by the scene shaders
clayjohn
2023-12-15
2
-34
/
+23
*
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Use render pass uniform set to store viewport samplers.
clayjohn
2023-11-08
2
-72
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+96
*
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Fix bug with alpha to coverage by enabling depth discard when using alpha to ...
clayjohn
2023-10-30
1
-4
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+2
*
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
-2
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+1
*
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
2
-33
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+138
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-0
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+2
*
Fix LightmapGI shading sometimes being unlit or black
bitsawer
2023-09-20
1
-6
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+5
*
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
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+10
*
Flip convention of motion vector to point from current pixel to the previous ...
Dario
2023-08-28
1
-1
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+1
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Add motion vector support for animated surfaces like skeletons or blend shapes.
Dario
2023-08-16
1
-21
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+65
*
Fix use of discard in shaders
Clay
2023-07-24
1
-2
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+8
*
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
2
-47
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+34
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
2
-47
/
+34
*
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Apply reprojection in multiview for our cluster lookup
Bastiaan Olij
2023-06-21
1
-2
/
+9
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