Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -236/+0 |
* | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | 2022-02-11 | 1 | -1/+1 |
* | Fix Subsurface Scattering | reduz | 2021-07-05 | 1 | -0/+16 |
* | Rename GI Classes | reduz | 2021-06-05 | 1 | -11/+11 |
* | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -1/+1 |
* | Shadow map rendering optimization | reduz | 2021-01-24 | 1 | -4/+3 |
* | Several GI related optimizations and fixes | reduz | 2021-01-24 | 1 | -1/+112 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+110 |