| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix normal and tangent blending in blend shapes | Windy Darian | 2022-05-20 | 1 | -3/+3 |
| * | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | 2022-02-11 | 1 | -1/+1 |
| * | Fixes missng 2D engine bits | reduz | 2021-05-11 | 1 | -0/+47 |
| * | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -1/+1 |
| * | Fix math error in blend shape application tolerance | Kayomn | 2021-02-17 | 1 | -1/+1 |
| * | Accomodate blend shape ranges of -1 to +1 | Kayomn | 2021-02-09 | 1 | -1/+1 |
| * | Reimplement skeletons and blend shapes | reduz | 2020-12-16 | 1 | -0/+199 |
