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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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storage_rd
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Age
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
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+7
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CU...
jadeharley2
2024-11-11
1
-1
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+3
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
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+1
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
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+1
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
2
-4
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+4
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
-1
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+1
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Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
1
-3
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+3
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
2
-14
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+27
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Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
Thaddeus Crews
2024-10-29
1
-1
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+0
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2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
1
-1
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+0
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
6
-21
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+21
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
-0
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+20
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
-0
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+20
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Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Thaddeus Crews
2024-10-21
2
-31
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+35
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Use a shared copy of placeholder textures, tweak placeholder appearance
Hugo Locurcio
2024-10-18
2
-31
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+35
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Add support for BGRA textures with Texture*RD
Lain
2024-10-16
1
-0
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+10
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
-5
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+4
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Use local vector for skeleton
Nazarii
2024-10-02
2
-5
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+4
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Properly utilize surface information when creating pipelines and vertex array...
clayjohn
2024-10-03
1
-1
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+1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
10
-186
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+420
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Combine texture and instance data into one uniform set in the 2D renderer
clayjohn
2024-09-27
2
-72
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+52
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Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Rémi Verschelde
2024-09-26
2
-1
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+3
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
2
-1
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+3
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Fix hash calculation for NTSliceKey
Jiang Yiheng
2024-09-22
1
-1
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+1
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Add external texture support (GLES3)
David Snopek
2024-09-20
3
-0
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+9
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
2
-0
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+191
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Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Rémi Verschelde
2024-09-10
2
-3
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+3
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
2
-3
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+3
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Add basic support to evaluate operator value in shader language
Yuri Rubinsky
2024-09-09
1
-2
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+2
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Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Rémi Verschelde
2024-09-03
1
-0
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+1
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Fix shadow mesh recursion.
Radiant
2024-08-31
1
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+1
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Merge pull request #93448 from clayjohn/transmittance-fixes
Rémi Verschelde
2024-09-03
1
-1
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+1
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Various fixes for transmittance effect
clayjohn
2024-06-21
1
-1
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+1
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Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
Rémi Verschelde
2024-09-02
1
-2
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+18
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Fix incorrect parameters for layered textures in Video RAM texture memory pro...
BlueCube3310
2024-09-01
1
-2
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+18
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Add support for compiling with VS clang-cl toolset
Alula
2024-08-28
1
-1
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+1
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Merge pull request #91818 from rburing/fti_multimesh
Rémi Verschelde
2024-08-20
2
-44
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+57
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
2
-44
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+57
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
3
-0
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+8
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
3
-0
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+8
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Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Rémi Verschelde
2024-08-19
1
-7
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+3
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Fix texture samplers to not being last in the property list
Yuri Rubinsky
2024-07-29
1
-7
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+3
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Relax motion vector updates to allow skipped frames for skeletons
Arseny Kapoulkine
2024-08-17
1
-2
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+3
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Merge pull request #95542 from KoBeWi/go_bind_yourself
Rémi Verschelde
2024-08-16
4
-11
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+0
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Remove empty bind_methods()
kobewi
2024-08-15
4
-11
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+0
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Fix for multimesh motion vector corruption by resetting motion vector state a...
Sen
2024-08-08
1
-3
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+7
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Fix crash when assigning more textures than expected to texture array
Yuri Rubinsky
2024-07-22
1
-1
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+2
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Expose more state in RenderSceneBuffersRD
Bastiaan Olij
2024-07-15
1
-0
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+6
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Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Rémi Verschelde
2024-07-09
2
-5
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+14
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