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path: root/servers/rendering/renderer_scene.h
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-4/+4
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-9/+121
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-9/+121
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Initial TAA implementationjfons2022-06-071-2/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-2/+2
* add support for glow mapsAnsraer2022-01-201-1/+1
* Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-1/+1
* Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+1
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-1/+1
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-1/+1
* | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-1/+3
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| * | Added SSIL post processing effectclayjohn2021-11-061-1/+3
* | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+1
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-1/+3
* Implement distance fade and transparencyJFonS2021-10-251-2/+2
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-1/+1
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+3
* Fix Render Inforeduz2021-07-031-1/+6
* Clean up RenderingServer and its bindingsreduz2021-07-011-2/+0
* Refactor VisibilityNotifier3Dreduz2021-06-161-0/+1
* Implement visibility range and dependencies.jfons2021-06-141-2/+4
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-3/+2
* Rename GI Classesreduz2021-06-051-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Implement occlusion cullingjfons2021-04-231-2/+6
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Make Servers truly Thread Safereduz2021-02-101-6/+14
* Improve SDFGI indirect light feedback loopreduz2021-02-071-1/+1
* Simplify Volumetric Fogreduz2021-02-061-3/+1
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-1/+1
* Shadow map rendering optimizationreduz2021-01-241-2/+2
* Several GI related optimizations and fixesreduz2021-01-241-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-2/+3
* RenderingServer reorganizationreduz2020-12-041-0/+202