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path: root/servers/rendering/renderer_scene_cull.cpp
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* Initial TAA implementationjfons2022-06-071-5/+33
* Add a new HashSet templatereduz2022-05-201-6/+6
* Use range iterators for RBSet in most casesAaron Record2022-05-191-34/+34
* Replace most uses of Map by HashMapreduz2022-05-161-24/+24
* opengl3 driver now works on windows including multi windowderammo2022-05-111-2/+5
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-8/+8
* Rename Basis "elements" to "rows"Aaron Franke2022-04-291-1/+1
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-10/+10
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-17/+17
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-81/+81
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-1/+1
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-24/+24
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-24/+24
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-1/+1
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-3/+3
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-14/+14
* Add Particle Shader Userdatareduz2022-02-151-0/+9
* Remove RID_Owner.get_rid_by_indexreduz2022-02-051-2/+6
* Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+25
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-9/+9
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-9/+9
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
* Fix transparency state initializationjfons2021-11-121-0/+3
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+4
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-3/+47
* Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde2021-10-281-70/+139
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| * Implement distance fade and transparencyJFonS2021-10-251-14/+97
| * Fix state inconsistencies in visibility dependencies.jfons2021-10-251-57/+43
* | Fix shadow disabling settingsjfons2021-10-251-2/+2
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* Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde2021-10-191-1/+1
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| * Fix several issues with directional shadowsBrian Semrau2021-10-141-1/+1
* | Swap args of Plane(point, normal) constructormennomax2021-10-151-1/+1
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* Use range iterators for `Map`Lightning_A2021-09-301-5/+5
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-53/+53
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-3/+3
* Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-8/+3
* Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde2021-08-131-71/+4
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| * Fix directional shadow biasreduz2021-07-291-71/+4
* | Some work on double supportAaron Franke2021-08-091-2/+2
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* Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde2021-07-251-3/+3
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| * Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-3/+3
* | Fix various typos with codespellluz paz2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-19/+17
* Use specialization constants in clustered rendererreduz2021-07-121-1/+54
* Fix Command Queue Crashreduz2021-07-071-0/+2
* Fix Render Inforeduz2021-07-031-5/+4
* Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio2021-07-021-18/+7
* Clean up RenderingServer and its bindingsreduz2021-07-011-9/+0
* Deprecate ImmediateGeometryreduz2021-06-301-31/+1