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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
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rendering
/
renderer_scene_cull.cpp
Commit message (
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Author
Age
Files
Lines
*
Initial TAA implementation
jfons
2022-06-07
1
-5
/
+33
*
Add a new HashSet template
reduz
2022-05-20
1
-6
/
+6
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-34
/
+34
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-24
/
+24
*
opengl3 driver now works on windows including multi window
derammo
2022-05-11
1
-2
/
+5
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-8
/
+8
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-1
/
+1
*
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-10
/
+10
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-17
/
+17
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-81
/
+81
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-1
/
+1
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-24
/
+24
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-24
/
+24
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-1
/
+1
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-3
/
+3
*
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-04
1
-14
/
+14
*
Add Particle Shader Userdata
reduz
2022-02-15
1
-0
/
+9
*
Remove RID_Owner.get_rid_by_index
reduz
2022-02-05
1
-2
/
+6
*
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+25
*
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-9
/
+9
|
\
|
*
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-9
/
+9
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Fix transparency state initialization
jfons
2021-11-12
1
-0
/
+3
*
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-30
1
-0
/
+4
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-3
/
+47
*
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
1
-70
/
+139
|
\
|
*
Implement distance fade and transparency
JFonS
2021-10-25
1
-14
/
+97
|
*
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-25
1
-57
/
+43
*
|
Fix shadow disabling settings
jfons
2021-10-25
1
-2
/
+2
|
/
*
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
1
-1
/
+1
|
\
|
*
Fix several issues with directional shadows
Brian Semrau
2021-10-14
1
-1
/
+1
*
|
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-1
/
+1
|
/
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-5
/
+5
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-53
/
+53
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-3
/
+3
*
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-8
/
+3
*
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
1
-71
/
+4
|
\
|
*
Fix directional shadow bias
reduz
2021-07-29
1
-71
/
+4
*
|
Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
|
/
*
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
1
-3
/
+3
|
\
|
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-3
/
+3
*
|
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
|
/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-19
/
+17
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-1
/
+54
*
Fix Command Queue Crash
reduz
2021-07-07
1
-0
/
+2
*
Fix Render Info
reduz
2021-07-03
1
-5
/
+4
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-18
/
+7
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-9
/
+0
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-31
/
+1
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