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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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rendering_device.cpp
Commit message (
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Author
Age
Files
Lines
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-1
/
+1
*
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-29
1
-1
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-4
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-2
/
+2
*
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-22
1
-1
/
+1
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-6
/
+16
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-0
/
+737
*
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-18
1
-1
/
+3
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+64