summaryrefslogtreecommitdiffstats
path: root/servers/rendering/rendering_device.h
Commit message (Expand)AuthorAgeFilesLines
* Implement Specialization Constantsreduz2021-07-111-3/+32
* Fix material invalidation on reimport.reduz2021-07-071-0/+2
* Fix Render Inforeduz2021-07-031-1/+8
* Implement Framebuffer Subpass supportreduz2021-06-241-5/+25
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-2/+2
* Implement shader cachingreduz2021-05-311-0/+4
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Cleanup vulkan capabilities check and add multiview checkBastiaan Olij2021-05-061-0/+4
* Obtain supported Vulkan APIBastiaan Olij2021-03-261-1/+34
* Rewrote how barriers work for faster renderingreduz2021-02-041-2/+8
* Reorganize RenderingDevice barriersreduz2021-01-261-10/+22
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+6
* Shadow map rendering optimizationreduz2021-01-241-1/+2
* Added GPU based cluster builderreduz2021-01-191-2/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-0/+1
* Reimplement skeletons and blend shapesreduz2020-12-161-1/+1
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-2/+2
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-1/+0
* Replace SAO implementation with MSSAOclayjohn2020-10-181-0/+1
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-4/+15
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* New lightmapperJuan Linietsky2020-05-101-1/+3
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-9/+10
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-7/+76
* Ability to create local RenderingDevice instances.Juan Linietsky2020-04-181-0/+5
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-1/+0
* Implement MSAAJuan Linietsky2020-04-121-0/+1
* Moved most of the effect code to compute.Juan Linietsky2020-04-111-0/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+1032