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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
-0
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+6
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Merge pull request #96705 from elmajime/camera_from_external_feed
Thaddeus Crews
2024-11-04
2
-3
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+14
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Added external camera feed from external plugin on Android
maxime.chambefort
2024-10-30
2
-3
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+14
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
2
-3
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+3
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
1
-0
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+2
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-1
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+0
*
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Add external texture support (GLES3)
David Snopek
2024-09-20
1
-0
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+2
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
3
-6
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+6
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
1
-0
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
2
-3
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+3
*
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
2
-22
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+591
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Track compositor effects that use motion vectors so we enable required logic
Bastiaan Olij
2024-06-12
2
-1
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+39
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Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Rémi Verschelde
2024-05-04
1
-0
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+2
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
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+2
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-1
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+2
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
1
-5
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+1
*
Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
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+1
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-2
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+2
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Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-0
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+1
*
Merge pull request #87360 from BastiaanOlij/gles_glow
Rémi Verschelde
2024-02-20
1
-5
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+0
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-5
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+0
*
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
8
-0
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+590
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Add optional depth fog
Eidolon
2024-02-17
2
-2
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+50
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Use '_v' shorthand for type traits and 'if constexpr' where appropriate
vittorioromeo
2024-02-02
1
-3
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+3
*
Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
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+3
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+3
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
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+2
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
1
-0
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+3
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+3
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
2
-118
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+118
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-1
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+1
*
Add motion vector support for GPU 3D Particles.
Dario
2023-08-28
1
-0
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+1
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+2
*
Merge pull request #79142 from BastiaanOlij/register_render_buffers
Yuri Sizov
2023-07-27
2
-14
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+135
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
2
-14
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+135
*
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+3
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*
Fix shader uniform storage conversions and crash
bitsawer
2023-05-29
1
-0
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+322
*
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
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+1
*
For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
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+1
*
Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
*
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
2
-1
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+45
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Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
2
-0
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+2
*
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
2
-3
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
2
-3
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+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
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+1
*
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
2
-4
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+4
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