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* Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-142-0/+6
* Merge pull request #96705 from elmajime/camera_from_external_feedThaddeus Crews2024-11-042-3/+14
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| * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-302-3/+14
* | Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-252-3/+3
* | Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-241-0/+2
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| * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+2
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-1/+0
* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* | Add external texture support (GLES3)David Snopek2024-09-201-0/+2
* | Style: Apply new `clang-format` changesThaddeus Crews2024-09-203-6/+6
* | Expose a function to create textures from a native handle in the compatibilit...David Snopek2024-09-191-0/+2
* | Avoid const_cast in mesh_storage.hrune-scape2024-08-282-3/+3
* | Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-182-22/+591
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* Track compositor effects that use motion vectors so we enable required logicBastiaan Olij2024-06-122-1/+39
* Merge pull request #89894 from BastiaanOlij/improve_foveated_renderingRémi Verschelde2024-05-041-0/+2
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| * Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* | Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-1/+2
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* Add adjustments and color correction to Compatibility rendererclayjohn2024-04-251-5/+1
* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+1
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-2/+2
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
* Merge pull request #87360 from BastiaanOlij/gles_glowRémi Verschelde2024-02-201-5/+0
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| * Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-5/+0
* | Implement hooks into rendererBastiaan Olij2024-02-188-0/+590
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* Add optional depth fogEidolon2024-02-172-2/+50
* Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
* Use '_v' shorthand for type traits and 'if constexpr' where appropriatevittorioromeo2024-02-021-3/+3
* Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+3
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| * Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+3
* | Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
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* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-252-118/+118
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-1/+1
* Add motion vector support for GPU 3D Particles.Dario2023-08-281-0/+1
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Merge pull request #79142 from BastiaanOlij/register_render_buffersYuri Sizov2023-07-272-14/+135
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| * Expose RenderingSceneBuffers through ClassDBBastiaan Olij2023-07-262-14/+135
* | Add custom texture create functionBastiaan Olij2023-07-261-0/+3
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* Fix shader uniform storage conversions and crashbitsawer2023-05-291-0/+322
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn2023-02-262-1/+45
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-312-3/+3
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-132-4/+4