| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | 2023-02-26 | 2 | -1/+45 |
* | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | 2023-02-06 | 2 | -0/+2 |
* | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | 2023-02-01 | 2 | -3/+3 |
|\ |
|
| * | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 2 | -3/+3 |
* | | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | 2023-01-27 | 1 | -0/+1 |
|/ |
|
* | Sort decals and lights based on camera origin | clayjohn | 2023-01-20 | 1 | -0/+1 |
* | Improving communication of scaling settings to renderer implementation | Bastiaan Olij | 2023-01-13 | 2 | -4/+4 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 13 | -377/+377 |
* | Cleanup and improve sky render | Bastiaan Olij | 2022-12-23 | 1 | -0/+2 |
* | Fix use of comma instead of semicolon | Quentin Guidée | 2022-12-17 | 1 | -1/+1 |
* | Add GPUParticles to the OpenGL3 renderer. | clayjohn | 2022-11-14 | 1 | -3/+0 |
* | Remove redundant Variant-types initializations | Markus Sauermann | 2022-11-14 | 1 | -2/+2 |
* | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | 2022-11-11 | 1 | -0/+2 |
|\ |
|
| * | Expose texture_get_rd_texture | Patrick Dawson | 2022-11-03 | 1 | -0/+2 |
* | | Collapse three seperate texture storage methods into render_target_set_overri... | David Snopek | 2022-11-03 | 1 | -3/+1 |
|/ |
|
* | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | 2022-10-28 | 1 | -1/+1 |
|\ |
|
| * | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky | 2022-10-09 | 1 | -1/+1 |
* | | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | 2022-10-27 | 1 | -0/+2 |
|\ \
| |/
|/| |
|
| * | Prevent windows from having a size greater than device limit | MinusKube | 2022-09-04 | 1 | -0/+2 |
* | | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | 2022-10-05 | 1 | -5/+21 |
* | | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 2 | -0/+57 |
|/ |
|
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | 2022-09-02 | 1 | -17/+17 |
|\ |
|
| * | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -17/+17 |
* | | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | 2022-09-01 | 2 | -4/+22 |
|\ \ |
|
| * | | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | 2022-09-01 | 2 | -4/+22 |
| |/ |
|
* | | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 2 | -0/+111 |
* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 5 | -69/+325 |
|/ |
|
* | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | 2022-08-13 | 1 | -0/+1 |
* | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | 2022-08-04 | 1 | -2/+2 |
* | Tweak default fog settings for better appearance | Hugo Locurcio | 2022-08-01 | 1 | -4/+4 |
* | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde | 2022-07-29 | 2 | -0/+1065 |
|\ |
|
| * | Restructure environment in render implementation | Bastiaan Olij | 2022-07-29 | 2 | -0/+1065 |
* | | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -16/+16 |
|/ |
|
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 6 | -6/+6 |
* | Clean up Shader Preprocessor | reduz | 2022-07-22 | 1 | -0/+1 |
* | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -0/+3 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 7 | -6/+263 |
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | 2022-05-24 | 1 | -7/+2 |
* | Moved particles into ParticlesStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+129 |
* | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+139 |
* | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 3 | -111/+62 |
* | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | 2022-04-02 | 1 | -0/+136 |
* | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 1 | -0/+101 |
* | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | 2022-03-21 | 1 | -0/+60 |
* | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 3 | -0/+136 |