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* Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn2023-02-262-1/+45
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-012-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-312-3/+3
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-132-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-0513-377/+377
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+2
* Fix use of comma instead of semicolonQuentin Guidée2022-12-171-1/+1
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-2/+2
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-1/+1
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+21
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-042-0/+57
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* Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
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| * Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-012-4/+22
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-012-4/+22
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-012-0/+111
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-315-69/+325
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* Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-0/+1
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2
* Tweak default fog settings for better appearanceHugo Locurcio2022-08-011-4/+4
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-292-0/+1065
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| * Restructure environment in render implementationBastiaan Olij2022-07-292-0/+1065
* | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-16/+16
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-256-6/+6
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Split dependency logicBastiaan Olij2022-06-287-6/+263
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-7/+2
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+129
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+139
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-173-111/+62
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+136
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+101
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+60
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-163-0/+136