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Redot Engine – Multi-platform 2D and 3D game engine
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storage
Mode
Name
Size
-rw-r--r--
SCsub
128
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-rw-r--r--
camera_attributes_storage.cpp
9565
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-rw-r--r--
camera_attributes_storage.h
6618
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-rw-r--r--
compositor_storage.cpp
7796
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-rw-r--r--
compositor_storage.h
4727
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-rw-r--r--
environment_storage.cpp
31849
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-rw-r--r--
environment_storage.h
15271
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-rw-r--r--
light_storage.h
11894
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-rw-r--r--
material_storage.h
5648
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-rw-r--r--
mesh_storage.cpp
18651
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-rw-r--r--
mesh_storage.h
11651
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-rw-r--r--
particles_storage.h
8156
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-rw-r--r--
render_data.cpp
3612
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-rw-r--r--
render_data.h
3483
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-rw-r--r--
render_scene_buffers.cpp
6707
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-rw-r--r--
render_scene_buffers.h
6166
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-rw-r--r--
render_scene_data.cpp
4200
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-rw-r--r--
render_scene_data.h
3901
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-rw-r--r--
texture_storage.h
11482
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-rw-r--r--
utilities.cpp
3290
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-rw-r--r--
utilities.h
7323
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-rw-r--r--
variant_converters.h
10301
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plain