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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.cpp
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Author
Age
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Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-28
1
-16
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+16
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-16
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+16
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Implement occlusion culling
jfons
2021-04-23
1
-1
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+20
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Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
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+1
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Reorganize Project Settings
reduz
2021-02-18
1
-120
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+120
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
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+2
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Simplify Volumetric Fog
reduz
2021-02-06
1
-5
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+1
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Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-4
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+6
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-4
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+6
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Shadow map rendering optimization
reduz
2021-01-24
1
-13
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+2
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Several GI related optimizations and fixes
reduz
2021-01-24
1
-2
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+6
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Added GPU based cluster builder
reduz
2021-01-19
1
-0
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+3
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Threaded optimizations to cull and render
reduz
2021-01-05
1
-0
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+7
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
1
-1
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+15
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Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
1
-0
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+3
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Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
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+3
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Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
1
-0
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+3
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Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-0
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+3
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Bind viewport measure functions
reduz
2020-12-23
1
-0
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+4
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Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-8
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+13
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Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-7
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+8
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Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-9
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+0
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Add support for low-end 3D rendering.
reduz
2020-12-07
1
-0
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+3
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doc: Sync classref with current source
Rémi Verschelde
2020-12-04
1
-0
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+20
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-449
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+356
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
1
-1
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+1
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-1
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+1
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
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+1
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
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+1
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-1
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+0
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
1
-0
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+7
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Implement DirectionalLight2D
reduz
2020-11-04
1
-5
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+4
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-1
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+2
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Fixup method binding from #42910
Rémi Verschelde
2020-10-19
1
-1
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+1
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-0
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+2
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-0
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+2
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-11
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+9
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-9
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+11
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-9
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+11
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-1
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+1
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-1
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+1
*
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Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
1
-1
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+1
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-1
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+1
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+0
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Fix typo in soft shadow quality project settings hints
Hugo Locurcio
2020-10-15
1
-2
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+2
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doc: Sync classref with current source
Rémi Verschelde
2020-10-12
1
-0
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+1
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expose local RenderingDevice creation to RenderingServer
clayjohn
2020-09-16
1
-0
/
+5
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