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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.cpp
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Author
Age
Files
Lines
*
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
Aaron Franke
2021-08-01
1
-30
/
+55
*
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-30
1
-3
/
+3
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-11
/
+11
*
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-20
1
-0
/
+21
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*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
/
+21
*
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Explicitly cast to float when creating a float array
Aaron Franke
2021-07-19
1
-4
/
+4
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/
*
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
1
-1
/
+0
*
Fix Render Info
reduz
2021-07-03
1
-16
/
+13
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-4
/
+0
*
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
1
-392
/
+859
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*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-392
/
+859
*
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Import mesh colors in 8BPP.
reduz
2021-06-30
1
-9
/
+11
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/
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-21
/
+1
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-2
/
+2
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
/
+2
*
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
1
-0
/
+4
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\
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*
Implement lossless WebP encoding
Morris Tabor
2021-06-11
1
-0
/
+4
*
|
Fix tangent importing
reduz
2021-06-11
1
-1
/
+3
*
|
Rename GI Classes
reduz
2021-06-05
1
-31
/
+31
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/
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+6
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-2
/
+2
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
/
+2
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-2
/
+2
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-2
/
+6
*
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-05-01
1
-1
/
+1
*
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-28
1
-16
/
+16
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\
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*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-16
/
+16
*
|
Implement occlusion culling
jfons
2021-04-23
1
-1
/
+20
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/
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-120
/
+120
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+2
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-5
/
+1
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-4
/
+6
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*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-4
/
+6
*
|
Shadow map rendering optimization
reduz
2021-01-24
1
-13
/
+2
*
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Several GI related optimizations and fixes
reduz
2021-01-24
1
-2
/
+6
*
|
Added GPU based cluster builder
reduz
2021-01-19
1
-0
/
+3
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/
*
Threaded optimizations to cull and render
reduz
2021-01-05
1
-0
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
1
-1
/
+15
*
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
1
-0
/
+3
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\
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*
Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
/
+3
*
|
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
1
-0
/
+3
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*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-0
/
+3
*
|
Bind viewport measure functions
reduz
2020-12-23
1
-0
/
+4
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/
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-8
/
+13
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-7
/
+8
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-9
/
+0
*
Add support for low-end 3D rendering.
reduz
2020-12-07
1
-0
/
+3
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