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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.cpp
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Age
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Bind viewport measure functions
reduz
2020-12-23
1
-0
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+4
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Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-8
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+13
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Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-7
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+8
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Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-9
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+0
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Add support for low-end 3D rendering.
reduz
2020-12-07
1
-0
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+3
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doc: Sync classref with current source
Rémi Verschelde
2020-12-04
1
-0
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+20
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-449
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+356
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
1
-1
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+1
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-1
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+1
*
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
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+1
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*
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
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+1
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-1
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+0
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*
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
*
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doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
1
-0
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+7
*
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Implement DirectionalLight2D
reduz
2020-11-04
1
-5
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+4
*
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-1
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+2
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Fixup method binding from #42910
Rémi Verschelde
2020-10-19
1
-1
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+1
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-0
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+2
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-0
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+2
*
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-11
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+9
*
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-9
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+11
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*
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-9
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+11
*
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-1
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+1
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*
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-1
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+1
*
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Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
1
-1
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+1
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-1
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+1
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+0
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*
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Fix typo in soft shadow quality project settings hints
Hugo Locurcio
2020-10-15
1
-2
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+2
*
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doc: Sync classref with current source
Rémi Verschelde
2020-10-12
1
-0
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+1
*
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expose local RenderingDevice creation to RenderingServer
clayjohn
2020-09-16
1
-0
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+5
*
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Add high quality glow mode
clayjohn
2020-08-31
1
-0
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+1
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
1
-5
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+1
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
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+11
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-1
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+9
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-10
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+18
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Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-06-16
1
-0
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+12
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-3
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+3
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-17
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+33
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-151
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+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-4
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+8
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-29
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+58
*
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-08
1
-1
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+2
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Improve shader time roll over
Pedro J. Estébanez
2020-04-30
1
-0
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+3
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doc: Sync classref with current source
Rémi Verschelde
2020-04-20
1
-4
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+35
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Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-20
1
-0
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+4
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Update many docs with recent rendering changes
clayjohn
2020-04-17
1
-0
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+4
*
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
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+75
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/
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
1
-4
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+8
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-4
/
+8
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