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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1998/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-33/+33
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-1/+1
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-10/+10
| | | | added a check to detect this case in the future
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-5/+5
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-35/+35
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge pull request #7364 from ↵Rémi Verschelde2017-01-021-13/+2
|\ | | | | | | | | guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
| * Fix visibility of bottom panel when start playingGuilherme Felipe2016-12-241-13/+2
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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+2
|\ | | | | Improve debug focus behavior
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+2
| | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | Always show output panel when debuggingsupaiku2016-09-061-0/+3
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-1/+2
| | | | support, but VisualScript should be more or less done!
* Keep debugger selected tab open when pressing the pause buttonFranklin Sobrinho2016-07-171-1/+2
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* remove (for now) the next/prev instance buttons in debugger, closes #4993Juan Linietsky2016-06-111-1/+3
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* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+10
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* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-5/+5
| | | | also improved Russian localization.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Debugger: show error message if description is not availableIgnacio Etcheverry2016-05-251-1/+1
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* -Improve resource previewsJuan Linietsky2016-05-231-0/+1
| | | | -Also fixed draw_texture_rect() tile parameter
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-223/+502
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-14/+14
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| * i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-13/+13
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | First version of ProfilerJuan Linietsky2016-05-211-2/+229
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-37/+37
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* Debugger: Fix breaked signal binding (#4508)Rémi Verschelde2016-05-011-1/+1
| | | Closes #4270.
* Merge pull request #3436 from neikeq/rm_dbg_xRémi Verschelde2016-01-251-18/+0
|\ | | | | Removed debugger X (hide) button
| * Removed debugger X (hide) buttonIgnacio Etcheverry2016-01-241-18/+0
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* | Merge pull request #3435 from neikeq/output_focus_stealJuan Linietsky2016-01-251-1/+3
|\ \ | | | | | | Fix Output panel annoying focus steal
| * | Fix Output panel annoying focus stealIgnacio Etcheverry2016-01-241-1/+3
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* / -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+3
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-9/+21
| | | | -Added a bottom menu list
* Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho2016-01-081-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Remove last remaining variables of PR-3043Franklin Sobrinho2015-12-121-3/+1
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* fix broken mergeJuan Linietsky2015-12-121-13/+0
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-4/+17
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-8/+16
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* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-2/+9
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* Fix small memory leakFranklin Sobrinho2015-10-281-1/+0
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-3/+51
| | | | -Small fix to xml saver (swapping > and <)
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-0/+32
| | | | -Make the video memory visible to improve debugging
* more debugger fixesJuan Linietsky2015-08-041-0/+13
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed