Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1998/+0 |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -33/+33 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -1/+1 |
| | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | ||||
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
* | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -10/+10 |
| | | | | added a check to detect this case in the future | ||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+5 |
| | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -35/+35 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Merge pull request #7364 from ↵ | Rémi Verschelde | 2017-01-02 | 1 | -13/+2 |
|\ | | | | | | | | | guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play | ||||
| * | Fix visibility of bottom panel when start playing | Guilherme Felipe | 2016-12-24 | 1 | -13/+2 |
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* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
|/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+2 |
|\ | | | | | Improve debug focus behavior | ||||
| * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+2 |
| | | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue | ||||
* | | Always show output panel when debugging | supaiku | 2016-09-06 | 1 | -0/+3 |
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* | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+2 |
| | | | | support, but VisualScript should be more or less done! | ||||
* | Keep debugger selected tab open when pressing the pause button | Franklin Sobrinho | 2016-07-17 | 1 | -1/+2 |
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* | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
* | remove (for now) the next/prev instance buttons in debugger, closes #4993 | Juan Linietsky | 2016-06-11 | 1 | -1/+3 |
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* | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+10 |
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* | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -5/+5 |
| | | | | also improved Russian localization. | ||||
* | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -1/+1 |
| | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
* | Debugger: show error message if description is not available | Ignacio Etcheverry | 2016-05-25 | 1 | -1/+1 |
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* | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -0/+1 |
| | | | | -Also fixed draw_texture_rect() tile parameter | ||||
* | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -223/+502 |
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* | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 1 | -14/+14 |
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| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -13/+13 |
| | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
* | | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -2/+229 |
|/ | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
* | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -37/+37 |
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* | Debugger: Fix breaked signal binding (#4508) | Rémi Verschelde | 2016-05-01 | 1 | -1/+1 |
| | | | Closes #4270. | ||||
* | Merge pull request #3436 from neikeq/rm_dbg_x | Rémi Verschelde | 2016-01-25 | 1 | -18/+0 |
|\ | | | | | Removed debugger X (hide) button | ||||
| * | Removed debugger X (hide) button | Ignacio Etcheverry | 2016-01-24 | 1 | -18/+0 |
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* | | Merge pull request #3435 from neikeq/output_focus_steal | Juan Linietsky | 2016-01-25 | 1 | -1/+3 |
|\ \ | | | | | | | Fix Output panel annoying focus steal | ||||
| * | | Fix Output panel annoying focus steal | Ignacio Etcheverry | 2016-01-24 | 1 | -1/+3 |
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* / | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -1/+3 |
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* | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -9/+21 |
| | | | | -Added a bottom menu list | ||||
* | Fix debugger close button and script editor "Show Debugger" | Franklin Sobrinho | 2016-01-08 | 1 | -1/+2 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Remove last remaining variables of PR-3043 | Franklin Sobrinho | 2015-12-12 | 1 | -3/+1 |
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* | fix broken merge | Juan Linietsky | 2015-12-12 | 1 | -13/+0 |
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* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-12 | 1 | -4/+17 |
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| * | Script debugger remains visible when using Debug->Show Debugger | Franklin Sobrinho | 2015-12-12 | 1 | -8/+16 |
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* | | -added option to keep debugger open, fixes #3031 | Juan Linietsky | 2015-12-12 | 1 | -2/+9 |
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* | Fix small memory leak | Franklin Sobrinho | 2015-10-28 | 1 | -1/+0 |
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* | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -3/+51 |
| | | | | -Small fix to xml saver (swapping > and <) | ||||
* | -Fixes on atlas import to save memory if mipmaps are not used | Juan Linietsky | 2015-10-20 | 1 | -0/+32 |
| | | | | -Make the video memory visible to improve debugging | ||||
* | more debugger fixes | Juan Linietsky | 2015-08-04 | 1 | -0/+13 |
| | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed |