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authorKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
committerKarroffel <therzog@mail.de>2017-05-12 21:53:07 +0200
commitcf30b0f39ddb2c6acad5d22655c4bca9015d7502 (patch)
tree45a4df6ff16450b334d6c8856a74f4f47f3e9336 /include/godot_cpp/core/PoolArrays.hpp
parent3969bcf07857b1a4af391bbddb924388cc7f44bb (diff)
downloadredot-cpp-cf30b0f39ddb2c6acad5d22655c4bca9015d7502.tar.gz
rewrote binding generator in python
Diffstat (limited to 'include/godot_cpp/core/PoolArrays.hpp')
-rw-r--r--include/godot_cpp/core/PoolArrays.hpp249
1 files changed, 0 insertions, 249 deletions
diff --git a/include/godot_cpp/core/PoolArrays.hpp b/include/godot_cpp/core/PoolArrays.hpp
deleted file mode 100644
index ebbd61d..0000000
--- a/include/godot_cpp/core/PoolArrays.hpp
+++ /dev/null
@@ -1,249 +0,0 @@
-#ifndef POOLARRAYS_H
-#define POOLARRAYS_H
-
-#if defined(_WIN32)
-# ifdef _GD_CPP_CORE_API_IMPL
-# define GD_CPP_CORE_API __declspec(dllexport)
-# else
-# define GD_CPP_CORE_API __declspec(dllimport)
-# endif
-#else
-# define GD_CPP_CORE_API
-#endif
-
-#include "Defs.hpp"
-
-#include "String.hpp"
-#include "Color.hpp"
-#include "Vector2.hpp"
-#include "Vector3.hpp"
-
-#include <godot/godot_pool_arrays.h>
-
-namespace godot {
-
-class Array;
-
-class GD_CPP_CORE_API PoolByteArray {
- godot_pool_byte_array _godot_array;
-public:
- PoolByteArray();
-
- PoolByteArray(const Array& array);
-
- void append(const uint8_t data);
-
- void append_array(const PoolByteArray& array);
-
- int insert(const int idx, const uint8_t data);
-
- void invert();
-
- void push_back(const uint8_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const uint8_t data);
-
- uint8_t operator [](const int idx);
-
- int size();
-
- ~PoolByteArray();
-};
-
-
-class GD_CPP_CORE_API PoolIntArray {
- godot_pool_int_array _godot_array;
-public:
- PoolIntArray();
-
- PoolIntArray(const Array& array);
-
- void append(const int data);
-
- void append_array(const PoolIntArray& array);
-
- int insert(const int idx, const int data);
-
- void invert();
-
- void push_back(const int data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const int data);
-
- int operator [](const int idx);
-
- int size();
-
- ~PoolIntArray();
-};
-
-
-class GD_CPP_CORE_API PoolRealArray {
- godot_pool_real_array _godot_array;
-public:
- PoolRealArray();
-
- PoolRealArray(const Array& array);
-
- void append(const real_t data);
-
- void append_array(const PoolRealArray& array);
-
- int insert(const int idx, const real_t data);
-
- void invert();
-
- void push_back(const real_t data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const real_t data);
-
- real_t operator [](const int idx);
-
- int size();
-
- ~PoolRealArray();
-};
-
-
-class GD_CPP_CORE_API PoolStringArray {
- godot_pool_string_array _godot_array;
-public:
- PoolStringArray();
-
- PoolStringArray(const Array& array);
-
- void append(const String& data);
-
- void append_array(const PoolStringArray& array);
-
- int insert(const int idx, const String& data);
-
- void invert();
-
- void push_back(const String& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const String& data);
-
- String operator [](const int idx);
-
- int size();
-
- ~PoolStringArray();
-};
-
-
-
-class GD_CPP_CORE_API PoolVector2Array {
- godot_pool_vector2_array _godot_array;
-public:
- PoolVector2Array();
-
- PoolVector2Array(const Array& array);
-
- void append(const Vector2& data);
-
- void append_array(const PoolVector2Array& array);
-
- int insert(const int idx, const Vector2& data);
-
- void invert();
-
- void push_back(const Vector2& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector2& data);
-
- Vector2 operator [](const int idx);
-
- int size();
-
- ~PoolVector2Array();
-};
-
-
-class GD_CPP_CORE_API PoolVector3Array {
- godot_pool_vector3_array _godot_array;
-public:
- PoolVector3Array();
-
- PoolVector3Array(const Array& array);
-
- void append(const Vector3& data);
-
- void append_array(const PoolVector3Array& array);
-
- int insert(const int idx, const Vector3& data);
-
- void invert();
-
- void push_back(const Vector3& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Vector3& data);
-
- Vector3 operator [](const int idx);
-
- int size();
-
- ~PoolVector3Array();
-};
-
-
-class GD_CPP_CORE_API PoolColorArray {
- godot_pool_color_array _godot_array;
-public:
- PoolColorArray();
-
- PoolColorArray(const Array& array);
-
- void append(const Color& data);
-
- void append_array(const PoolColorArray& array);
-
- int insert(const int idx, const Color& data);
-
- void invert();
-
- void push_back(const Color& data);
-
- void remove(const int idx);
-
- void resize(const int size);
-
- void set(const int idx, const Color& data);
-
- Color operator [](const int idx);
-
- int size();
-
- ~PoolColorArray();
-};
-
-
-
-
-}
-
-#endif // POOLARRAYS_H