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path: root/include/core/Transform.hpp
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* Replace bindgins to work with extensionsGeorge Marques2021-09-271-121/+0
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* Add license headers to all source and header filesHugo Locurcio2021-08-021-0/+30
| | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed.
* Added missing constants to Vector2, Vector3, Basis and QuatMarc Gilleron2020-12-081-0/+5
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* Fix bug in Basis [] operator and add missing Transform-Vector3 * operatorDaniel Rakos2019-04-111-0/+7
| | | | | | | | | The [] operator of Basis was returning a reference to a temporary, so fixed it. There was no * operator in Transform equivalent to the xform function, which is not in line with GDScript behavior. Also fixed remaining cases where Transform relied on the old behavior of the [] operator of Basis (i.e. that it returns the row, not the column).
* Implementing clang-format and applying it to all classesBastiaan Olij2018-11-241-35/+33
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* Update bindings to use new Api extensions and rename Rect3->AABBBastiaanOlij2017-11-231-3/+3
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* Use static linking instead of dynamic linkingKarroffel2017-07-231-11/+1
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* rewrote binding generator in pythonKarroffel2017-05-121-0/+91