Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Replace bindgins to work with extensions | George Marques | 2021-09-27 | 1 | -121/+0 |
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* | Add license headers to all source and header files | Hugo Locurcio | 2021-08-02 | 1 | -0/+30 |
| | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed. | ||||
* | Added missing constants to Vector2, Vector3, Basis and Quat | Marc Gilleron | 2020-12-08 | 1 | -0/+5 |
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* | Fix bug in Basis [] operator and add missing Transform-Vector3 * operator | Daniel Rakos | 2019-04-11 | 1 | -0/+7 |
| | | | | | | | | | The [] operator of Basis was returning a reference to a temporary, so fixed it. There was no * operator in Transform equivalent to the xform function, which is not in line with GDScript behavior. Also fixed remaining cases where Transform relied on the old behavior of the [] operator of Basis (i.e. that it returns the row, not the column). | ||||
* | Implementing clang-format and applying it to all classes | Bastiaan Olij | 2018-11-24 | 1 | -35/+33 |
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* | Update bindings to use new Api extensions and rename Rect3->AABB | BastiaanOlij | 2017-11-23 | 1 | -3/+3 |
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* | Use static linking instead of dynamic linking | Karroffel | 2017-07-23 | 1 | -11/+1 |
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* | rewrote binding generator in python | Karroffel | 2017-05-12 | 1 | -0/+91 |