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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
core
/
math
/
camera_matrix.h
Commit message (
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Author
Age
Files
Lines
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+1
*
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-25
1
-1
/
+1
*
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
1
-0
/
+16
*
Reflection probes working
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
1
-0
/
+1
*
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
1
-0
/
+2
*
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-19
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+3
*
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-11
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-08
1
-1
/
+0
*
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-07
1
-0
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-0
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-22
/
+18
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-12
/
+12
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+4
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*
DOF blur, near and far fields..
Juan Linietsky
2016-12-10
1
-1
/
+1
|
*
Support for SSAO
Juan Linietsky
2016-12-04
1
-0
/
+1
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-0
/
+2
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Camera Fixes
Juan Linietsky
2014-09-15
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+106