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* Merge pull request #95774 from Mickeon/documentation-miscellaneous-odditiesThaddeus Crews2024-11-121-1/+1
|\ | | | | | | Fix miscellaneous oddities around the class reference
| * Fix miscellaneous oddities around the class referenceMicky2024-08-181-1/+1
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* | Add option to bake a mesh from animated skeleton posesmix82024-09-031-0/+8
|/ | | | Adds option to bake a mesh from animated skeleton pose.
* Add option to bake a mesh from blend shape mixsmix82024-04-101-0/+8
| | | | Adds option to bake a mesh from blend shape mix.
* Expose MeshInstance3D.get_skin_reference and add docsLyuma2024-04-101-0/+6
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* Update links to outdated asset library demosskyace652024-04-071-4/+4
| | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* Clarify difference between surface material and surface override materialHugo Locurcio2023-09-281-2/+4
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Add Mesh ConvexDecompositionSettings wrappersmix82023-04-071-1/+2
| | | | Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Update documentation for Mesh and MeshInstance3DJonathan Nicholl2023-02-241-4/+9
| | | | | | Add missing descriptions for Mesh's virtual methods, and MeshInstance3D's methods relating to blend shapes. Slight tweaks to several MeshInstance3D method descriptions.
* [doc] Fix grammar in class docs: amount vs. numberAndy Maloney2022-08-171-1/+1
| | | | | | Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
* [doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney2022-08-151-2/+2
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-10/+10
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* Fix add_surface_from_arrays description in classrefSnailRhymer2022-07-291-1/+1
| | | | | | Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Implement Animation Blend Shape Tracksreduz2021-10-161-0/+24
| | | | | | | | | | * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-28/+14
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-0/+6
| | | | | | | | | | Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2021-04-291-4/+4
| | | | And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
* Expose creating multiple-convex-collision static bodies to GDScriptasheraryam2021-04-271-0/+7
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* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-4/+4
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* Link to demos from within the class referenceAaron Franke2020-10-011-0/+4
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* Add a method to retrieve active material from MeshInstanceclayjohn2020-03-301-3/+12
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+74
A few extra renames for classes which were missed in last week's PRs.