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* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-7/+14
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* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-8/+8
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-19/+10
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-602/+301
* Fixing 2D moving platform logicfabriceci2021-07-151-0/+4
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-1/+1
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-6/+6
* Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-191-0/+9
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-4/+2
* Added Additional Description for PhysicsServer2D->area_create() method.Bhuvan Vemula2021-03-091-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-42/+62
* Mention that body_set_state is deferredTomasz Chabora2020-08-211-0/+1
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-4/+4
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4
* | Correct misspellings of damped spring.Marcel Admiraal2020-06-041-9/+9
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+1284