| Commit message (Expand) | Author | Age | Files | Lines |
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* | | Fix CharacterBody motion with RayShape | PouleyKetchoupp | 2021-08-24 | 1 | -1/+2 |
* | | Restore RayShape as a regular shape type | PouleyKetchoupp | 2021-08-24 | 1 | -7/+14 |
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* | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | 2021-08-14 | 1 | -8/+8 |
* | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | 2021-08-10 | 1 | -19/+10 |
* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -602/+301 |
* | Fixing 2D moving platform logic | fabriceci | 2021-07-15 | 1 | -0/+4 |
* | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio | 2021-07-10 | 1 | -1/+1 |
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -4/+4 |
* | More explanatory names for RigidBody modes | PouleyKetchoupp | 2021-06-04 | 1 | -6/+6 |
* | Enable setting of collision iterations in PhysicsServer2D | Rhathe | 2021-05-19 | 1 | -0/+9 |
* | Unexpose _direct_state_changed in PhysicsBody | rafallus | 2021-04-22 | 1 | -4/+2 |
* | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula | 2021-03-09 | 1 | -1/+1 |
* | doc: Sync classref with current source | Rémi Verschelde | 2021-02-19 | 1 | -42/+62 |
* | Mention that body_set_state is deferred | Tomasz Chabora | 2020-08-21 | 1 | -0/+1 |
* | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | 2020-07-02 | 1 | -4/+4 |
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| * | Refactor physics force and impulse code | Aaron Franke | 2020-06-02 | 1 | -4/+4 |
* | | Correct misspellings of damped spring. | Marcel Admiraal | 2020-06-04 | 1 | -9/+9 |
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* | doc: Update classref with node renames | Rémi Verschelde | 2020-03-30 | 1 | -0/+1284 |