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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
editor_run_native.cpp
Commit message (
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Author
Age
Files
Lines
*
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-16
1
-47
/
+49
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-3
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
1
-9
/
+9
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Show android device name when connected only one device
volzhs
2020-10-12
1
-2
/
+4
*
Improve editor tooltips related to debugging
Hugo Locurcio
2020-08-03
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-2
/
+2
*
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-08
1
-40
/
+7
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve EditorExportPlatform interface.
Fabio Alessandrelli
2019-10-23
1
-8
/
+6
*
Merge pull request #27309 from KoBeWi/main_scene_on_android
Rémi Verschelde
2019-05-31
1
-0
/
+12
|
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|
*
Ensure main scene is set when running on device
Tomasz Chabora
2019-05-31
1
-0
/
+12
*
|
Require only one click to deploy to Android if one device is connected
Hugo Locurcio
2019-04-20
1
-7
/
+12
|
/
*
Resize native run button according to editor scale.
Jairo Honorio
2019-02-26
1
-1
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
1
-2
/
+2
*
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-27
1
-1
/
+1
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-4
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-23
1
-43
/
+48
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-18
/
+16
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+189