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path: root/editor/import/resource_importer_scene.h
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* Make import preview of blend files visibleRindbee2022-07-021-1/+1
* implement bone renamer in importerSilc Renew2022-07-011-0/+2
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-15/+15
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-2/+2
* Import scenes as AnimationLibraryreduz2022-04-131-18/+21
* Improvements and fixes to occludersjfons2022-02-071-2/+8
* ResourceImporter: Restore default append logic for new importersRémi Verschelde2022-02-071-2/+2
* Merge pull request #56943 from V-Sekai/override-importRémi Verschelde2022-02-051-6/+6
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| * Make add_importer and add_post_importer_plugin override existing importers.K. S. Ernest (iFire) Lee2022-01-191-6/+6
* | Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-2/+2
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-2/+2
* | Fix import hints breaking node paths in animationsRicardo Buring2022-01-181-1/+1
* | options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee2022-01-051-11/+10
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Add path to functions that return iporter optionsreduz2021-11-141-6/+10
* Implement Animation Compressionreduz2021-10-211-0/+1
* Implement Animation Blend Shape Tracksreduz2021-10-161-0/+1
* Add scene Post-Import Plugin support.reduz2021-10-151-18/+77
* Implement import actions for pos/rot/scale animation tracksreduz2021-10-141-7/+14
* Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-121-0/+7
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-3/+3
* Merge pull request #52266 from AndreaCatania/collRémi Verschelde2021-09-141-4/+198
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| * Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-4/+198
* | Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky2021-08-301-198/+4
* | Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat2021-08-301-4/+198
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| * | Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-08-281-4/+198
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* / Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-0/+7
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* Expose an ImportOrder enum in ResourceImporterHugo Locurcio2021-07-231-1/+2
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-4/+4
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-1/+1
* Use multiple threads to import.Juan Linietsky2021-04-191-0/+2
* Move duplicated code into a functionShatur952021-03-231-0/+1
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-39/+50
* Implement shadow meshesreduz2021-01-251-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-86/+0
* Implement automatic LOD (Level of Detail)reduz2020-12-181-1/+3
* Rework Mesh handling on scene importing.reduz2020-12-131-0/+87
* Refactored Mesh internals and formats.reduz2020-12-021-0/+1
* Add override keywords.Marcel Admiraal2020-07-101-15/+15
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-4/+4
* Add support for named binds in Skin.Juan Linietsky2020-02-211-1/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added the ability to import scene resources as .tres filesRasmus Ketelsen2019-08-271-1/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1