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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
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plugins
/
collision_shape_2d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-19
/
+19
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-11
/
+11
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+41
*
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-19
1
-12
/
+7
*
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-11
/
+11
*
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
1
-3
/
+3
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-41
/
+0
*
Merge pull request #37760 from KoBeWi/rect_edit_level_up
Rémi Verschelde
2021-07-23
1
-16
/
+41
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*
Allow for easier editing of rect CollisionShape2D
Tomasz Chabora
2021-03-25
1
-16
/
+41
*
|
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
|
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
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/
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
1
-8
/
+8
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*
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
1
-8
/
+8
*
|
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-0
/
+2
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/
*
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-03
1
-0
/
+2
*
Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-06-01
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Rename Lineshapes d to distance
Marcus Elg
2020-05-09
1
-6
/
+6
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Properly handle node remove via undo
Tomasz Chabora
2020-03-29
1
-0
/
+21
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #25311 from qarmin/third_point
Rémi Verschelde
2019-04-07
1
-5
/
+10
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*
Add third point to move Rectangle Shape 2D in two axis
qarmin
2019-01-25
1
-5
/
+10
*
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Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes CollisionShape extends not updating when draggind handles
groud
2018-11-03
1
-0
/
+1
*
Fixes viewport scrollbars not updating with plugins
groud
2018-10-18
1
-27
/
+26
*
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
1
-1
/
+0
*
Fixes drawing of the 2D plugins on the 3D view
groud
2018-09-18
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-10
/
+10
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-11
/
+11
*
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-27
/
+17
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-10
/
+10
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-4
/
+4
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
/
+2
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-42
/
+40
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-112
/
+110
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+600