summaryrefslogtreecommitdiffstats
path: root/editor/plugins/collision_shape_2d_editor_plugin.cpp
Commit message (Expand)AuthorAgeFilesLines
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-19/+19
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-11/+11
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+41
* Fix capsule height/radius setters with linked propertiesPouleyKetchoupp2021-08-191-12/+7
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-11/+11
* Make radius & height in CapsuleShape2D independentTomasz Chabora2021-08-111-3/+3
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-41/+0
* Merge pull request #37760 from KoBeWi/rect_edit_level_upRémi Verschelde2021-07-231-16/+41
|\
| * Allow for easier editing of rect CollisionShape2DTomasz Chabora2021-03-251-16/+41
* | Optimize StringName usagereduz2021-07-181-1/+1
* | Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
|/
* Removed _change_notifyreduz2021-02-101-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde2020-12-281-8/+8
|\
| * Use rectangle size instead of extents for Shape dimensionsMarcel Admiraal2020-12-081-8/+8
* | Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-0/+2
|/
* Provide warning when using polygon shapes in `CollisionShape2D` nodeAndrii Doroshenko (Xrayez)2020-07-031-0/+2
* Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)2020-06-011-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-26/+0
* Rename Lineshapes d to distanceMarcus Elg2020-05-091-6/+6
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* Properly handle node remove via undoTomasz Chabora2020-03-291-0/+21
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Texture refactorJuan Linietsky2020-02-111-1/+1
* Fix 2D CollisionShape controls pointing the wrong wayAaron Franke2020-02-091-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #25311 from qarmin/third_pointRémi Verschelde2019-04-071-5/+10
|\
| * Add third point to move Rectangle Shape 2D in two axisqarmin2019-01-251-5/+10
* | Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
|/
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes CollisionShape extends not updating when draggind handlesgroud2018-11-031-0/+1
* Fixes viewport scrollbars not updating with pluginsgroud2018-10-181-27/+26
* Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-1/+0
* Fixes drawing of the 2D plugins on the 3D viewgroud2018-09-181-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-10/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-11/+11
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-27/+17
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-10/+10
* Updated function argument namesWilson E. Alvarez2017-08-121-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-42/+40
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-112/+110
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+600