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path: root/editor/plugins/shader_editor_plugin.cpp
Commit message (Expand)AuthorAgeFilesLines
* Reorganise text editor settingsPaulb232021-08-161-12/+12
* Cleanup and bind remaing methods in TextEditPaulb232021-08-121-2/+4
* Cleanup TextEdit selection methodsPaulb232021-08-121-4/+4
* Cleanup and rename caret operationsPaulb232021-08-121-11/+12
* Move symbol lookup into CodeEditPaulb232021-08-011-1/+1
* Move auto brace completion to CodeEditPaulb232021-08-011-0/+4
* Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde2021-07-251-2/+2
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| * Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* | Fix various typos with codespellluz paz2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
* Optimize StringName usagereduz2021-07-181-10/+10
* Script editor: Rename 'Clone Down' to 'Duplicate Selection'Rémi Verschelde2021-06-291-3/+3
* Move indent management to CodeEditPaulb232021-06-201-8/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Added support for scripts reporting multiple errors to ScriptTextEditorEric M2021-06-191-2/+2
* Move FindReplaceBar out of CodeTextEditorkobewi2021-06-081-0/+5
* Move and expose Code Hint in CodeEditPaulb232021-06-011-3/+1
* Move and expose AutoComplete in CodeEditPaulb232021-06-011-1/+1
* Add comment and string tracking to CodeEditPaulb232021-06-011-0/+4
* Reset Shader Editor scroll when changing shaderkobewi2021-05-231-0/+2
* Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky2021-05-221-7/+149
* Add custom background line colour to TextEdit and remove marked linesPaulb232021-05-221-50/+13
* Highlight control flow keywords with a different colorHugo Locurcio2021-05-051-1/+6
* Refactor GLSL shader compilationreduz2021-04-141-2/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Removed hardcoded shortcuts from /scene and converted to input actionsEric M2021-02-181-15/+15
* Improve resource load cachereduz2021-02-111-1/+1
* Change themes *_color_* to *_*_colorMarcel Admiraal2021-01-241-1/+1
* Fix shader editor documentation linkYuri Roubinsky2021-01-051-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-1/+1
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-0/+2
* Implement new shortcuts system.Eric M2020-11-231-0/+3
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Remove breakpoints from editor settingsPaulb232020-09-101-20/+3
* Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb232020-09-101-2/+2
* Added Line numbers to CodeEditPaulb232020-09-101-1/+1
* Add and convert editor to use CodeEditPaulb232020-09-101-78/+78
* Fixed shader editor comment highlightingBrian Semrau2020-07-281-1/+1
* Tweak the built-ins color highlighting in the shader editorHugo Locurcio2020-07-151-7/+18
* Merge pull request #40268 from DanielZTing/masterRémi Verschelde2020-07-151-1/+1
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| * Fix cancel/OK button order on macOSDaniel Ting2020-07-101-1/+1
* | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb232020-07-111-16/+14
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* Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky2020-06-301-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-8/+16
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-52/+0
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-2/+8
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1