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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
shader_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Reorganise text editor settings
Paulb23
2021-08-16
1
-12
/
+12
*
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
1
-2
/
+4
*
Cleanup TextEdit selection methods
Paulb23
2021-08-12
1
-4
/
+4
*
Cleanup and rename caret operations
Paulb23
2021-08-12
1
-11
/
+12
*
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
1
-1
/
+1
*
Move auto brace completion to CodeEdit
Paulb23
2021-08-01
1
-0
/
+4
*
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
1
-2
/
+2
|
\
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*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
|
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
|
/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
/
+6
*
Optimize StringName usage
reduz
2021-07-18
1
-10
/
+10
*
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-29
1
-3
/
+3
*
Move indent management to CodeEdit
Paulb23
2021-06-20
1
-8
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-19
1
-2
/
+2
*
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-08
1
-0
/
+5
*
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
1
-3
/
+1
*
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
1
-1
/
+1
*
Add comment and string tracking to CodeEdit
Paulb23
2021-06-01
1
-0
/
+4
*
Reset Shader Editor scroll when changing shader
kobewi
2021-05-23
1
-0
/
+2
*
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
1
-7
/
+149
*
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
1
-50
/
+13
*
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
1
-1
/
+6
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-2
/
+2
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
*
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
1
-15
/
+15
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+1
*
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-24
1
-1
/
+1
*
Fix shader editor documentation link
Yuri Roubinsky
2021-01-05
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-1
/
+1
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-0
/
+2
*
Implement new shortcuts system.
Eric M
2020-11-23
1
-0
/
+3
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Remove breakpoints from editor settings
Paulb23
2020-09-10
1
-20
/
+3
*
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
1
-2
/
+2
*
Added Line numbers to CodeEdit
Paulb23
2020-09-10
1
-1
/
+1
*
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
1
-78
/
+78
*
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
1
-1
/
+1
*
Tweak the built-ins color highlighting in the shader editor
Hugo Locurcio
2020-07-15
1
-7
/
+18
*
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-15
1
-1
/
+1
|
\
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*
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
1
-1
/
+1
*
|
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-16
/
+14
|
/
*
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-30
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-52
/
+0
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-2
/
+8
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
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