| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+1 |
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| * | Add theme type variations for secondary Trees and ItemLists | passivestar | 2024-11-19 | 1 | -0/+1 |
* | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 1 | -2/+2 |
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| * | Core: Integrate `Ref::instantiate` where possible | Thaddeus Crews | 2024-11-10 | 1 | -2/+2 |
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -10/+10 |
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| * | Merge pull request #98039 from aaronfranke/button-icon | Thaddeus Crews | 2024-10-29 | 1 | -8/+8 |
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| | * | Rename internal Button icon to button_icon to match exposed methods | Aaron Franke | 2024-10-29 | 1 | -8/+8 |
| * | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 1 | -2/+2 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Set auto translate mode for drag previews | Haoyu Qiu | 2024-09-19 | 1 | -0/+1 |
* | Add per-bone meta to Skeleton3D | demolke | 2024-09-16 | 1 | -30/+143 |
* | [Editor] Expose more editor settings to documentation | A Thousand Ships | 2024-09-12 | 1 | -7/+0 |
* | Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer | Rémi Verschelde | 2024-09-08 | 1 | -25/+36 |
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| * | add support for visualizing bones in Advanced Import Settings | Jeronimo Schreyer | 2024-08-27 | 1 | -25/+36 |
* | | Merge pull request #96196 from SaracenOne/bone_editor_revert | Rémi Verschelde | 2024-08-29 | 1 | -5/+177 |
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| * | | Add revert support to SkeletonEditor. | Saracen | 2024-08-28 | 1 | -5/+177 |
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* / | [Scene] Add SceneStringName::toggled | Yuri Rubinsky | 2024-08-28 | 1 | -1/+1 |
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* | Fix Skeleton 3D insert key tooltips | skyace65 | 2024-07-30 | 1 | -2/+2 |
* | [Scene] Add `SceneStringNames::item_selected` | A Thousand Ships | 2024-06-19 | 1 | -1/+1 |
* | Fix Shader for SkeletonGizmo to follow renderer's reversed-z change | Silc Lizard (Tokage) Renew | 2024-06-05 | 1 | -2/+2 |
* | [Scene] Add `SceneStringNames::id_pressed` | A Thousand Ships | 2024-05-30 | 1 | -1/+1 |
* | [Scene] Add SceneStringNames::pressed | A Thousand Ships | 2024-05-14 | 1 | -2/+2 |
* | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -1/+0 |
* | Add shorthand for using singleton string names | kobewi | 2024-05-11 | 1 | -10/+10 |
* | Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB | Silc Lizard (Tokage) Renew | 2024-04-05 | 1 | -3/+9 |
* | Merge pull request #89599 from timothyqiu/vegetate | Rémi Verschelde | 2024-03-23 | 1 | -0/+1 |
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| * | Fix unexpected auto translation of Tree content | Haoyu Qiu | 2024-03-18 | 1 | -0/+1 |
* | | Use `Vector*` component-wise `min/max/clamp` functions where applicable | A Thousand Ships | 2024-03-20 | 1 | -4/+2 |
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* | Merge pull request #88862 from smix8/split_physics_classes | Rémi Verschelde | 2024-02-27 | 1 | -3/+4 |
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| * | Split monolithic physics class files | smix8 | 2024-02-27 | 1 | -3/+4 |
* | | Add const lvalue ref to editor/* container parameters | Muller-Castro | 2024-02-26 | 1 | -1/+1 |
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* | Move 3D-only resources to their own folder | Aaron Franke | 2024-02-26 | 1 | -2/+1 |
* | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 1 | -2/+2 |
* | Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess | Rémi Verschelde | 2024-01-11 | 1 | -8/+8 |
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| * | Use SceneStringNames in Skeleton3DEditorPlugin | Micky | 2024-01-10 | 1 | -8/+8 |
* | | Update deferred calls to use Callables | kobewi | 2024-01-09 | 1 | -12/+0 |
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* | Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gi... | Yuri Sizov | 2023-12-19 | 1 | -2/+2 |
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| * | Prompt require editor restart to user when gizmo color changed | jsjtxietian | 2023-10-06 | 1 | -2/+2 |
* | | Fix crash when reimporting with Skeleton3D selected. | Saracen | 2023-10-25 | 1 | -1/+3 |
* | | Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-10-08 | 1 | -1/+1 |
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* | Make 3D editor gizmos and debug shapes ignore fog | Hugo Locurcio | 2023-09-27 | 1 | -7/+16 |
* | Merge pull request #81939 from YuriSizov/gui-flat-and-depressed | Rémi Verschelde | 2023-09-25 | 1 | -6/+8 |
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| * | Replace flat buttons with flat-styled buttons with a visible pressed state | Yuri Sizov | 2023-09-19 | 1 | -6/+8 |
* | | Fix skeleton 3d editor's toolbar ui deleted from wrong container | jsjtxietian | 2023-09-24 | 1 | -20/+3 |
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* | [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-15 | 1 | -5/+5 |
* | Merge pull request #81516 from YuriSizov/editor-theme-access-the-success | Yuri Sizov | 2023-09-15 | 1 | -1/+1 |
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| * | Fix accessing editor theme items throughout the UI | Yuri Sizov | 2023-09-15 | 1 | -1/+1 |
* | | Improve the looks of 2D/3D viewport contextual toolbars | Yuri Sizov | 2023-09-13 | 1 | -5/+5 |
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* | Add EditorStringNames singleton | kobewi | 2023-09-03 | 1 | -14/+15 |