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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-0/+2
* Use forward-declarations in big editor classestrollodel2022-11-291-5/+5
* Merge pull request #69128 from Chaosus/vs_fix_custom_nodesRémi Verschelde2022-11-241-0/+2
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| * Fix custom visual shader nodes not being loaded at startupYuri Rubinsky2022-11-241-0/+2
* | Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-2/+32
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* Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke2022-11-191-4/+4
* Fix the bounds of varying popup in visual shader editorYuri Rubinsky2022-11-161-15/+7
* Unify usage of undo_redo in editorkobewi2022-11-021-5/+5
* Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde2022-10-311-12/+12
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| * Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-12/+12
* | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde2022-10-311-4/+2
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| * | Simplify GDVIRTUAL_CALL callskobewi2022-10-191-4/+2
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* / Add math operators to Visual Shader node namesAlfred Reinold Baudisch2022-10-261-65/+65
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* Polish rendering driver refactor further (take 2)Pedro J. Estébanez2022-10-111-1/+1
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-151/+151
* Clean up canvas light shader API.clayjohn2022-09-281-0/+3
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Fix category of view_index inputs in the visual shader editorYuri Rubinsky2022-09-131-3/+3
* Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander2022-09-081-1/+1
* Remove subcategory parameter from `AddOption` in visual shader editorYuri Rubinsky2022-09-071-517/+517
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-218/+218
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-1/+1
* Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...Rémi Verschelde2022-08-291-5/+4
* Merge pull request #64981 from Chaosus/vs_fixYuri Rubinsky2022-08-281-15/+8
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| * Fix category of new added visual shader functionsYuri Rubinsky2022-08-281-15/+8
* | Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde2022-08-281-5/+5
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| * Rename `hint_tooltip` to `tooltip_text` & setgetMicky2022-08-271-5/+5
* | Merge pull request #64248 from paddy-exe/built-in-shader-functionsYuri Rubinsky2022-08-281-0/+16
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| * | Implement custom non-trivial shader functionsPatrick Exner2022-08-271-0/+16
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* / Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record2022-08-271-4/+5
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* Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky2022-08-251-4/+9
* Add per-scene UndoRedokobewi2022-08-221-6/+7
* Rename EditorPropertyShaderMode to EditorPropertyVisualShaderModeAaron Franke2022-08-151-10/+10
* Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde2022-08-071-0/+4
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| * Allow vec2 and vec4 for reflect and refractHendrik Brucker2022-08-071-0/+4
* | Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-1/+1
* | Rename visual shader editor setting category for proper capitalizationHugo Locurcio2022-08-031-1/+1
* | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner2022-08-021-0/+8
* | Remove `CustomPropertyEditor` completelyYuri Sizov2022-08-011-34/+65
* | Remove Signal connect bindsJuan Linietsky2022-07-291-27/+27
* | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-4/+4
* | Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky2022-07-161-64/+57
* | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-3/+3
* | Merge pull request #61459 from reduz/new-shader-editorRémi Verschelde2022-06-201-42/+0
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| * | Redo the shader editorreduz2022-05-281-42/+0
* | | Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde2022-06-161-21/+0
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| * | | Remove engine version from visual shaderYuri Rubinsky2022-06-101-21/+0
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* / | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...bruvzg2022-06-161-2/+2
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* | Distinguish Length function name to Length2D/3D/4D in visual shadersYuri Rubinsky2022-06-101-3/+3
* | Merge pull request #61784 from Geometror/visualeditors_editorsettings_propaga...Rémi Verschelde2022-06-071-0/+3
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