index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
1
-0
/
+2
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-5
/
+5
*
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
1
-0
/
+2
|
\
|
*
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
1
-0
/
+2
*
|
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+32
|
/
*
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-4
/
+4
*
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-16
1
-15
/
+7
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-5
/
+5
*
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
1
-12
/
+12
|
\
|
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-12
/
+12
*
|
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-31
1
-4
/
+2
|
\
\
|
*
|
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-4
/
+2
|
|
/
*
/
Add math operators to Visual Shader node names
Alfred Reinold Baudisch
2022-10-26
1
-65
/
+65
|
/
*
Polish rendering driver refactor further (take 2)
Pedro J. Estébanez
2022-10-11
1
-1
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-151
/
+151
*
Clean up canvas light shader API.
clayjohn
2022-09-28
1
-0
/
+3
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
Fix category of view_index inputs in the visual shader editor
Yuri Rubinsky
2022-09-13
1
-3
/
+3
*
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-08
1
-1
/
+1
*
Remove subcategory parameter from `AddOption` in visual shader editor
Yuri Rubinsky
2022-09-07
1
-517
/
+517
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-218
/
+218
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
/
+1
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-5
/
+4
*
Merge pull request #64981 from Chaosus/vs_fix
Yuri Rubinsky
2022-08-28
1
-15
/
+8
|
\
|
*
Fix category of new added visual shader functions
Yuri Rubinsky
2022-08-28
1
-15
/
+8
*
|
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
1
-5
/
+5
|
\
\
|
|
/
|
/
|
|
*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-5
/
+5
*
|
Merge pull request #64248 from paddy-exe/built-in-shader-functions
Yuri Rubinsky
2022-08-28
1
-0
/
+16
|
\
\
|
*
|
Implement custom non-trivial shader functions
Patrick Exner
2022-08-27
1
-0
/
+16
|
|
/
*
/
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-4
/
+5
|
/
*
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-25
1
-4
/
+9
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-6
/
+7
*
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-15
1
-10
/
+10
*
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
1
-0
/
+4
|
\
|
*
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
1
-0
/
+4
*
|
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
/
+1
*
|
Rename visual shader editor setting category for proper capitalization
Hugo Locurcio
2022-08-03
1
-1
/
+1
*
|
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
1
-0
/
+8
*
|
Remove `CustomPropertyEditor` completely
Yuri Sizov
2022-08-01
1
-34
/
+65
*
|
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-27
/
+27
*
|
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-4
/
+4
*
|
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-16
1
-64
/
+57
*
|
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-3
/
+3
*
|
Merge pull request #61459 from reduz/new-shader-editor
Rémi Verschelde
2022-06-20
1
-42
/
+0
|
\
\
|
*
|
Redo the shader editor
reduz
2022-05-28
1
-42
/
+0
*
|
|
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Rémi Verschelde
2022-06-16
1
-21
/
+0
|
\
\
\
|
*
|
|
Remove engine version from visual shader
Yuri Rubinsky
2022-06-10
1
-21
/
+0
|
|
|
/
|
|
/
|
*
/
|
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-16
1
-2
/
+2
|
/
/
*
|
Distinguish Length function name to Length2D/3D/4D in visual shaders
Yuri Rubinsky
2022-06-10
1
-3
/
+3
*
|
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propaga...
Rémi Verschelde
2022-06-07
1
-0
/
+3
|
\
\
[next]