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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* Fix pressing `Add Node` button in visual shader editorYuri Roubinsky2021-09-151-1/+1
* Merge pull request #43838 from lupoDharkael/cancel-memberJuan Linietsky2021-08-301-0/+1
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| * Clear connection from/to empty after usedlupoDharkael2020-11-251-0/+1
* | Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* | Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-3/+4
* | Merge pull request #50411 from Chaosus/vs_filterRémi Verschelde2021-08-181-3/+101
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| * | Added port type content filter on port dragging in visual shaderYuri Roubinsky2021-08-181-3/+101
* | | Fix visual shader keyword colourPaulb232021-08-181-1/+1
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* | Reorganise text editor settingsPaulb232021-08-161-18/+18
* | Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde2021-08-131-60/+41
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| * | Few improvements for constants in visual shaderYuri Roubinsky2021-08-111-60/+41
* | | Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde2021-08-131-1/+16
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| * | | Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky2021-08-111-1/+16
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* | | Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky2021-08-121-0/+10
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| * | | Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky2021-08-121-0/+10
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* / / Rename readonly to editablePaulb232021-08-121-1/+1
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* | Fix incorrect position of the created VisualShader nodes on zoomed graphYuri Roubinsky2021-08-111-0/+1
* | Added small offset to the content of nodes in VisualShaderYuri Roubinsky2021-08-091-8/+8
* | Added editor dialog for easily creating shaders.Yuri Roubinsky2021-08-071-0/+1
* | Added more input/output built-ins to visual shadersYuri Roubinsky2021-08-031-27/+32
* | Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_startRémi Verschelde2021-08-031-1/+1
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| * | Removes EmitParticle node from the start functions in visual shaderYuri Roubinsky2021-07-211-1/+1
* | | Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky2021-08-021-4/+17
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| * | | Makes dictionary instead of string for visual shader versionYuri Roubinsky2021-08-021-4/+17
* | | | Move auto brace completion to CodeEditPaulb232021-08-011-0/+4
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* | | Put multiple colons back into translated stringsYuri Sizov2021-07-311-1/+1
* | | Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-18/+18
* | | Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-99/+99
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* | Optimize StringName usagereduz2021-07-181-59/+59
* | Rename Curve3Texture to CurveXYZTextureRémi Verschelde2021-07-141-26/+26
* | Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde2021-07-131-2/+2
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| * | Improvements to Label's layout optionsHendrik Brucker2021-07-041-2/+2
* | | Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky2021-07-121-2/+25
* | | Merge pull request #50149 from Chaosus/vs_curve3dYuri Roubinsky2021-07-111-16/+90
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| * | | Added Curve3Texture to Visual ShadersYuri Roubinsky2021-07-041-16/+90
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* / / Fix a connection bug in visual shadersYuri Roubinsky2021-07-071-0/+7
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* | Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-1/+1
* | Fix auto-connection from output node to input (VisualShaders)Yuri Roubinsky2021-06-281-0/+7
* | Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-10/+10
* | Documentation search fixesGregory Basile2021-06-161-5/+5
* | Adding some more missing renames for Transform3D and QuaternionBastiaan Olij2021-06-151-3/+3
* | Consistently prefix bound virtual methods with _kobewi2021-06-121-5/+5
* | Continuation of work on visual particles systemYuri Roubinsky2021-06-071-70/+107
* | Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky2021-06-071-0/+14
* | Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke2021-06-031-1/+1
* | Fix changing theme coloring for error label in VisualShader editorYuri Roubinsky2021-06-031-20/+15
* | Add comment and string tracking to CodeEditPaulb232021-06-011-0/+8
* | Added Billboard Node to Visual ShadersYuri Roubinsky2021-05-281-0/+1
* | Implements expandable color ports in visual shadersYuri Roubinsky2021-05-261-16/+186
* | Fixes adding nodes on dragging in visual shaders Yuri Roubinsky2021-05-241-0/+3