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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-2/+4
* Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde2020-05-061-3/+10
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| * Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-3/+10
* | Some fixes for canvas item visual shader inputsYuri Roubinsky2020-05-051-1/+3
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* Rename InputFilter back to InputRémi Verschelde2020-04-281-3/+3
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-2/+8
* Adds warning to the uniform name in visual shader if its equal to keywordYuri Roubinsky2020-04-061-0/+11
* Replace NULL with nullptrlupoDharkael2020-04-021-18/+18
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-46/+46
* Working multiple window support, including editorJuan Linietsky2020-03-261-5/+2
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-3/+3
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+2
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Added sky shader mode to visual shadersYuri Roubinsky2020-03-251-0/+32
* Signals: Don't pass default binds to EditorProperty property_changedRémi Verschelde2020-03-051-2/+2
* Signals: Fix some regressions from #36426Rémi Verschelde2020-03-031-6/+6
* Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-011-4/+4
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| * Rename `scancode` to `keycode`.bruvzg2020-02-251-4/+4
* | Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-22/+10
* | Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-92/+47
* | Place paste after copy in new popup menu in visual shaderYuri Roubinsky2020-02-271-9/+9
* | Added popup menu for some actions in visual shadersYuri Roubinsky2020-02-271-4/+68
* | Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky2020-02-261-2/+10
* | Changed float type to int for INDEX visual shader inputYuri Roubinsky2020-02-261-1/+1
* | Add support for integer type in visual shadersYuri Roubinsky2020-02-261-73/+121
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
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* Refactor node processing in visual shader member dialogYuri Roubinsky2020-02-211-114/+83
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-53/+53
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-2/+2
* Restore cubemaps in visual shadersYuri Roubinsky2020-02-141-2/+2
* Restore drag&drop textures in visual shadersYuri Roubinsky2020-02-131-1/+1
* Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky2020-02-131-2/+9
* Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky2020-02-121-6/+18
* Texture refactorJuan Linietsky2020-02-111-3/+2
* Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky2020-02-071-3/+32
* Fixes min size of various editor plugins on HiDPIHaoyu Qiu2020-01-121-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Fix some small text mistakesTomasz Chabora2019-11-081-2/+2
* Added sampler inputs for visual shadersYuri Roubinsky2019-11-031-1/+8
* Sort custom vshader nodes+prevents them from divide to different foldersYuri Roubinsky2019-11-021-5/+53
* Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky2019-10-101-0/+3
* Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky2019-10-041-1/+1
* Fix VisualShaderInput if compiled with MinGWYuri Roubinsky2019-10-041-1/+1
* Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky2019-10-031-0/+9
* Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky2019-10-021-4/+33
* Added sampler port type for visual shadersChaosus2019-10-011-20/+28