| Commit message (Expand) | Author | Age | Files | Lines |
* | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | 2020-05-10 | 1 | -2/+4 |
* | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde | 2020-05-06 | 1 | -3/+10 |
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| * | Added uniform qualifiers to visual shaders | Yuri Roubinsky | 2020-05-05 | 1 | -3/+10 |
* | | Some fixes for canvas item visual shader inputs | Yuri Roubinsky | 2020-05-05 | 1 | -1/+3 |
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* | Rename InputFilter back to Input | Rémi Verschelde | 2020-04-28 | 1 | -3/+3 |
* | Implement global and per instance shader uniforms. | Juan Linietsky | 2020-04-17 | 1 | -2/+8 |
* | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | 2020-04-06 | 1 | -0/+11 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -18/+18 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -2/+2 |
* | Popups are now windows also (broken!) | Juan Linietsky | 2020-03-26 | 1 | -46/+46 |
* | Working multiple window support, including editor | Juan Linietsky | 2020-03-26 | 1 | -5/+2 |
* | Refactored input, goes all via windows now. | Juan Linietsky | 2020-03-26 | 1 | -3/+3 |
* | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 1 | -1/+1 |
* | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky | 2020-03-26 | 1 | -1/+2 |
* | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | 2020-03-26 | 1 | -1/+1 |
* | Added sky shader mode to visual shaders | Yuri Roubinsky | 2020-03-25 | 1 | -0/+32 |
* | Signals: Don't pass default binds to EditorProperty property_changed | Rémi Verschelde | 2020-03-05 | 1 | -2/+2 |
* | Signals: Fix some regressions from #36426 | Rémi Verschelde | 2020-03-03 | 1 | -6/+6 |
* | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | 2020-03-01 | 1 | -4/+4 |
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| * | Rename `scancode` to `keycode`. | bruvzg | 2020-02-25 | 1 | -4/+4 |
* | | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -22/+10 |
* | | Signals: Port connect calls to use callable_mp | Rémi Verschelde | 2020-02-28 | 1 | -92/+47 |
* | | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | 2020-02-27 | 1 | -9/+9 |
* | | Added popup menu for some actions in visual shaders | Yuri Roubinsky | 2020-02-27 | 1 | -4/+68 |
* | | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | 2020-02-26 | 1 | -2/+10 |
* | | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | 2020-02-26 | 1 | -1/+1 |
* | | Add support for integer type in visual shaders | Yuri Roubinsky | 2020-02-26 | 1 | -73/+121 |
* | | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -1/+1 |
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* | Refactor node processing in visual shader member dialog | Yuri Roubinsky | 2020-02-21 | 1 | -114/+83 |
* | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -53/+53 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -2/+2 |
* | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | 2020-02-15 | 1 | -2/+2 |
* | Restore cubemaps in visual shaders | Yuri Roubinsky | 2020-02-14 | 1 | -2/+2 |
* | Restore drag&drop textures in visual shaders | Yuri Roubinsky | 2020-02-13 | 1 | -1/+1 |
* | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | 2020-02-13 | 1 | -2/+9 |
* | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | 2020-02-12 | 1 | -6/+18 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -3/+2 |
* | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | 2020-02-07 | 1 | -3/+32 |
* | Fixes min size of various editor plugins on HiDPI | Haoyu Qiu | 2020-01-12 | 1 | -1/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Cleans up headers included in editor_node.h | Haoyu Qiu | 2019-12-24 | 1 | -0/+2 |
* | Fix some small text mistakes | Tomasz Chabora | 2019-11-08 | 1 | -2/+2 |
* | Added sampler inputs for visual shaders | Yuri Roubinsky | 2019-11-03 | 1 | -1/+8 |
* | Sort custom vshader nodes+prevents them from divide to different folders | Yuri Roubinsky | 2019-11-02 | 1 | -5/+53 |
* | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | 2019-10-10 | 1 | -0/+3 |
* | Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) | Yuri Roubinsky | 2019-10-04 | 1 | -1/+1 |
* | Fix VisualShaderInput if compiled with MinGW | Yuri Roubinsky | 2019-10-04 | 1 | -1/+1 |
* | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | 2019-10-03 | 1 | -0/+9 |
* | Drag&drop custom nodes from filesystem to visual shader | Yuri Roubinsky | 2019-10-02 | 1 | -4/+33 |
* | Added sampler port type for visual shaders | Chaosus | 2019-10-01 | 1 | -20/+28 |