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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* Single Compilation Unit build.lawnjelly2023-06-061-2/+2
* Refactor vector editor propertieskobewi2023-05-311-0/+1
* Add get_edited_property_value() shorthand methodkobewi2023-05-261-1/+1
* Delay initialization of the visual shader editor UIYuri Sizov2023-05-231-14/+16
* Add handling of custom visual shader nodes from GDExtensionYuri Rubinsky2023-05-061-65/+86
* Add LIGHT_IS_DIRECTIONAL built-in for spatial shadersJohan Aires Rastén2023-04-201-0/+1
* Add EXPOSURE built in to spatial shadersclayjohn2023-04-121-0/+1
* Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editorfuzzy@notepc2023-04-081-1/+1
* Prevent preview error for the instance parameter in visual shaderYuri Rubinsky2023-02-031-13/+78
* Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde2023-02-011-1/+1
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| * Use `PropertyUsageFlags` enum in parse_propertyRaul Santos2023-01-311-1/+1
* | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde2023-02-011-0/+2
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| * | Expose EYE_OFFSET to gdshader codeBastiaan Olij2023-02-011-0/+2
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* / Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-1/+1
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* Merge pull request #71904 from Chaosus/vs_custom_nodesRémi Verschelde2023-01-251-42/+145
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| * Add handling of script creation/deletion for custom visual shader nodesYuri Rubinsky2023-01-231-42/+145
* | Convert en_GB spelling to en_US with codespellRémi Verschelde2023-01-231-1/+1
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* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-4/+1
* Merge pull request #71379 from KoBeWi/destruction_of_compatibility_functionRémi Verschelde2023-01-181-6/+2
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| * Remove set_drag_forwarding_compat()kobewi2023-01-141-6/+2
* | Add EditorUndoRedoManager singletonkobewi2023-01-161-37/+37
* | Fix node preview crashes after updating visual shader nodeYuri Rubinsky2023-01-141-29/+26
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* Fix various crashes of ParameterRef nodes in visual shaderYuri Rubinsky2023-01-121-15/+22
* Change set_drag_forwarding() to use callables.Juan Linietsky2023-01-101-2/+2
* Merge pull request #70639 from Chaosus/vs_uintYuri Rubinsky2023-01-061-4/+80
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| * Add `uint` type support to visual shadersYuri Rubinsky2023-01-061-4/+80
* | Fix errors when creating/deleting `VisualShaderNodeExpression` in graphYuri Rubinsky2023-01-061-25/+5
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add missing CUSTOM inputs for the spatial/vertex mode of visual shaderYuri Rubinsky2022-12-261-0/+4
* Add missing != operator to `StringName`Yuri Rubinsky2022-12-201-1/+1
* Make custom visual shader nodes automatically updates from scriptYuri Rubinsky2022-12-081-53/+240
* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-0/+2
* Use forward-declarations in big editor classestrollodel2022-11-291-5/+5
* Merge pull request #69128 from Chaosus/vs_fix_custom_nodesRémi Verschelde2022-11-241-0/+2
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| * Fix custom visual shader nodes not being loaded at startupYuri Rubinsky2022-11-241-0/+2
* | Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-2/+32
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* Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke2022-11-191-4/+4
* Fix the bounds of varying popup in visual shader editorYuri Rubinsky2022-11-161-15/+7
* Unify usage of undo_redo in editorkobewi2022-11-021-5/+5
* Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde2022-10-311-12/+12
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| * Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-12/+12
* | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde2022-10-311-4/+2
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| * | Simplify GDVIRTUAL_CALL callskobewi2022-10-191-4/+2
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* / Add math operators to Visual Shader node namesAlfred Reinold Baudisch2022-10-261-65/+65
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* Polish rendering driver refactor further (take 2)Pedro J. Estébanez2022-10-111-1/+1
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-151/+151
* Clean up canvas light shader API.clayjohn2022-09-281-0/+3
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Fix category of view_index inputs in the visual shader editorYuri Rubinsky2022-09-131-3/+3
* Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander2022-09-081-1/+1