index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Single Compilation Unit build.
lawnjelly
2023-06-06
1
-2
/
+2
*
Refactor vector editor properties
kobewi
2023-05-31
1
-0
/
+1
*
Add get_edited_property_value() shorthand method
kobewi
2023-05-26
1
-1
/
+1
*
Delay initialization of the visual shader editor UI
Yuri Sizov
2023-05-23
1
-14
/
+16
*
Add handling of custom visual shader nodes from GDExtension
Yuri Rubinsky
2023-05-06
1
-65
/
+86
*
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
Johan Aires Rastén
2023-04-20
1
-0
/
+1
*
Add EXPOSURE built in to spatial shaders
clayjohn
2023-04-12
1
-0
/
+1
*
Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
fuzzy@notepc
2023-04-08
1
-1
/
+1
*
Prevent preview error for the instance parameter in visual shader
Yuri Rubinsky
2023-02-03
1
-13
/
+78
*
Merge pull request #71479 from raulsntos/virtual-return-type
Rémi Verschelde
2023-02-01
1
-1
/
+1
|
\
|
*
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-31
1
-1
/
+1
*
|
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
1
-0
/
+2
|
\
\
|
*
|
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-02-01
1
-0
/
+2
|
|
/
*
/
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-1
/
+1
|
/
*
Merge pull request #71904 from Chaosus/vs_custom_nodes
Rémi Verschelde
2023-01-25
1
-42
/
+145
|
\
|
*
Add handling of script creation/deletion for custom visual shader nodes
Yuri Rubinsky
2023-01-23
1
-42
/
+145
*
|
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
/
+1
|
/
*
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-4
/
+1
*
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-18
1
-6
/
+2
|
\
|
*
Remove set_drag_forwarding_compat()
kobewi
2023-01-14
1
-6
/
+2
*
|
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-37
/
+37
*
|
Fix node preview crashes after updating visual shader node
Yuri Rubinsky
2023-01-14
1
-29
/
+26
|
/
*
Fix various crashes of ParameterRef nodes in visual shader
Yuri Rubinsky
2023-01-12
1
-15
/
+22
*
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
1
-2
/
+2
*
Merge pull request #70639 from Chaosus/vs_uint
Yuri Rubinsky
2023-01-06
1
-4
/
+80
|
\
|
*
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-06
1
-4
/
+80
*
|
Fix errors when creating/deleting `VisualShaderNodeExpression` in graph
Yuri Rubinsky
2023-01-06
1
-25
/
+5
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-26
1
-0
/
+4
*
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-20
1
-1
/
+1
*
Make custom visual shader nodes automatically updates from script
Yuri Rubinsky
2022-12-08
1
-53
/
+240
*
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
1
-0
/
+2
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-5
/
+5
*
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
1
-0
/
+2
|
\
|
*
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
1
-0
/
+2
*
|
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+32
|
/
*
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-4
/
+4
*
Fix the bounds of varying popup in visual shader editor
Yuri Rubinsky
2022-11-16
1
-15
/
+7
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-5
/
+5
*
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
1
-12
/
+12
|
\
|
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-12
/
+12
*
|
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-31
1
-4
/
+2
|
\
\
|
*
|
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-4
/
+2
|
|
/
*
/
Add math operators to Visual Shader node names
Alfred Reinold Baudisch
2022-10-26
1
-65
/
+65
|
/
*
Polish rendering driver refactor further (take 2)
Pedro J. Estébanez
2022-10-11
1
-1
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-151
/
+151
*
Clean up canvas light shader API.
clayjohn
2022-09-28
1
-0
/
+3
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
Fix category of view_index inputs in the visual shader editor
Yuri Rubinsky
2022-09-13
1
-3
/
+3
*
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-08
1
-1
/
+1
[next]