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path: root/modules/bullet/bullet_physics_server.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-2/+1
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-4/+4
* Allow adding disabled shapesShyRed2019-04-231-4/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+16
* Optimitzed area overlap checksAndrea Catania2018-10-071-2/+2
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-13/+5
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde2018-08-241-1/+1
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| * Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania2018-08-151-1/+1
* | Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+4
* | Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-0/+12
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| * | Expose bullet shape margin to UI.Tristan Porteries2018-08-161-0/+12
* | | Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-2/+2
* | | Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-0/+8
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* | Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-14/+0
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| * | Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-14/+0
* | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+28
* | | Implemented Soft bodyAndreaCatania2018-07-231-10/+164
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* | Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-0/+14
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| * | Implemented physics materialAndreaCatania2018-05-111-0/+14
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* / added cylinder shape supportmuiroc2018-07-011-0/+4
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* Fixed leak in BulletPhysicsServerWilson E. Alvarez2018-03-131-1/+3
* Implemented Bullet method omit forcesAndrea Catania2018-02-271-9/+14
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-8/+22
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+9
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* fix typo in switch statementfirefly24422017-12-301-1/+1
* Implemented physics linear and angular lockAndreaCatania2017-12-101-4/+4
* Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-091-4/+4
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| * Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-4/+4
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* | Fixed bullet server null pointer checkAndrea Catania2017-11-301-1/+1
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* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-2/+24
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| * Rewritten kinematic systemAndreaCatania2017-11-071-2/+24
* | Bullet - Added support to multiple spacesAndreaCatania2017-11-051-18/+21
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+1339