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path: root/modules/bullet/bullet_physics_server.h
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* SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-181-24/+11
* Make Servers truly Thread Safereduz2021-02-101-2/+2
* Use real_t in physics codeAaron Franke2021-01-281-16/+16
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove Generic6DOFJoint precision propertyMarcel Admiraal2020-12-151-3/+0
* Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde2020-11-161-1/+0
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| * Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal2020-09-181-1/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* | Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-081-1/+1
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* - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-271-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-184/+184
* Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-071-5/+5
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| * Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-241-5/+5
* | Refactor physics force and impulse codeAaron Franke2020-06-021-2/+2
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* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-2/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-9/+9
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-13/+13
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-2/+2
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+3
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-0/+2
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-7/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Fiex bullet crashAndrea Catania2018-09-101-1/+1
* Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-0/+3
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| * Expose bullet shape margin to UI.Tristan Porteries2018-08-161-0/+3
* | Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-1/+1
* | Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-0/+1
* | Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-3/+0
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| * | Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-3/+0
* | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+5
* | | Implemented Soft bodyAndreaCatania2018-07-231-2/+41
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* / Implemented physics materialAndreaCatania2018-05-111-0/+3
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* Fix typos with codespellluz.paz2018-02-211-1/+1
* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-2/+5
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Implemented physics linear and angular lockAndreaCatania2017-12-101-2/+2
* Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-2/+2
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-1/+4
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| * Rewritten kinematic systemAndreaCatania2017-11-071-1/+4
* | Bullet - Added support to multiple spacesAndreaCatania2017-11-051-1/+2
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* Bullet physics engine implementationAndreaCatania2017-11-041-0/+358