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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gridmap
/
grid_map.h
Commit message (
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Author
Age
Files
Lines
*
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
1
-5
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
/
+5
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove deprecated theme property from GridMap
Tomasz Chabora
2019-11-27
1
-5
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-08-22
1
-1
/
+6
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15120 from AndreaCatania/gridm
Rémi Verschelde
2018-01-03
1
-0
/
+16
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*
Added layer and mask in the gridmap node
AndreaCatania
2017-12-28
1
-0
/
+16
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Added baked light support for gridmaps.
Juan Linietsky
2017-12-18
1
-1
/
+12
*
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-15
1
-0
/
+5
*
Adds world_to_map() and map_to_world() methods to GridMap.
David Saltares
2017-10-21
1
-0
/
+5
*
Add GridMap::get_used_cells. Fixes #11857.
J08nY
2017-10-05
1
-0
/
+2
*
Setting visibility on GridMap now works. Closes #907.
David Saltares
2017-09-05
1
-0
/
+1
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-3
/
+1
*
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
1
-16
/
+19
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-46
/
+2
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-49
/
+39
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-19
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
manually fix indent
Anarchid
2016-04-20
1
-1
/
+1
*
Implement GridMap support for navigation meshes
Anarchid
2016-04-20
1
-7
/
+22
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+13
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+271