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path: root/modules/gridmap/grid_map.h
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* Update GridMap to use Vector3i instead of three intsAaron Franke2020-07-021-5/+14
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-5/+5
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove deprecated theme property from GridMapTomasz Chabora2019-11-271-5/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...Michael Alexsander Silva Dias2018-08-221-1/+6
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15120 from AndreaCatania/gridmRémi Verschelde2018-01-031-0/+16
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| * Added layer and mask in the gridmap nodeAndreaCatania2017-12-281-0/+16
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Added baked light support for gridmaps.Juan Linietsky2017-12-181-1/+12
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-151-0/+5
* Adds world_to_map() and map_to_world() methods to GridMap.David Saltares2017-10-211-0/+5
* Add GridMap::get_used_cells. Fixes #11857.J08nY2017-10-051-0/+2
* Setting visibility on GridMap now works. Closes #907.David Saltares2017-09-051-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-3/+1
* -Largely rewrote gridmap to simplify itJuan Linietsky2017-08-271-16/+19
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-46/+2
* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-49/+39
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-19/+3
* Type renames:Juan Linietsky2017-01-111-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* manually fix indentAnarchid2016-04-201-1/+1
* Implement GridMap support for navigation meshesAnarchid2016-04-201-7/+22
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Light Baker!Juan Linietsky2014-06-111-0/+13
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+271