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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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csharp_script.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-04-26
1
-2
/
+2
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C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-15
1
-11
/
+9
*
Fix create c# script after partial class type
sboronczyk
2021-03-13
1
-1
/
+1
*
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-03-06
1
-60
/
+60
*
Improve resource load cache
reduz
2021-02-11
1
-1
/
+1
*
C # mono supports Unicode code
magian1127
2021-01-19
1
-2
/
+2
*
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-8
/
+8
*
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-19
1
-5
/
+10
*
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-12-02
1
-1
/
+1
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-26
1
-5
/
+10
*
Fix code duplication in CSharpScript
opl-
2020-10-13
1
-116
/
+74
*
Fix error message when exporting a write-only property without a setter
Eduardo Rodrigues
2020-09-29
1
-2
/
+2
*
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-26
1
-8
/
+3
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C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-25
1
-8
/
+3
*
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Remove multilevel calls
George Marques
2020-07-24
1
-37
/
+2
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/
*
Commit other files changed by file_format.sh
Aaron Franke
2020-07-13
1
-3
/
+3
*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-109
/
+204
*
Fixes building mono release templates
NutmegStudio
2020-05-30
1
-0
/
+2
*
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-22
1
-16
/
+40
*
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-19
1
-3
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-128
/
+0
*
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Rémi Verschelde
2020-05-11
1
-67
/
+92
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*
Inherited C# scene not inheriting parent's fields
pepegadeveloper123
2020-05-11
1
-67
/
+92
*
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Implement CSharpScript::inherits_script
Ignacio Etcheverry
2020-05-10
1
-4
/
+9
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/
*
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-05-09
1
-1
/
+1
*
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-21
1
-0
/
+12
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-86
/
+86
*
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Rémi Verschelde
2020-04-01
1
-1
/
+2
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*
Remove syntax highlighting for C# verbatim strings due to bugs
Hugo Locurcio
2020-04-01
1
-1
/
+2
*
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Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
1
-1
/
+1
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/
*
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
1
-16
/
+0
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*
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
1
-16
/
+0
*
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Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-18
1
-0
/
+3
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*
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[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
1
-0
/
+3
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/
*
/
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
1
-55
/
+54
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/
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-94
/
+328
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-13
/
+13
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-5
/
+7
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-56
/
+15
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-3
/
+3
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-12
/
+12
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-9
/
+9
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-3
/
+3
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