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* [DisplayServer] Implement has_hardware_keyboard method for Android and iOS.bruvzg2024-10-022-1/+9
* Add logic to automatically pick up jar/aar library dependencies in the `res:/...Fredia Huya-Kouadio2024-09-292-0/+11
* Provide access to the Android runtime to GDScriptFredia Huya-Kouadio2024-09-292-1/+68
* Add support for Android Themed Icons (monochrome)Anish Mishra2024-09-272-0/+1
* Update the set of excluded permissions for the XR EditorFredia Huya-Kouadio2024-09-252-3/+3
* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-1/+1
* C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT failsRaul Santos2024-09-164-14/+89
* Update the Android editor flavors to avoid vendor-specific referencesFredia Huya-Kouadio2024-09-139-27/+31
* Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_requestRémi Verschelde2024-09-122-7/+12
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| * Only request OpenXR permissions for a XR game running off the Android editor ...Fredia Huya-Kouadio2024-09-112-7/+12
* | Disable some editor settings by default in the XR Editordevloglogan2024-09-094-0/+29
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* Improve support for XR projectsFredia Huya-Kouadio2024-09-0618-79/+556
* Update the options for launching the Play window in PiP modeFredia Huya-Kouadio2024-08-302-7/+19
* Merge pull request #96208 from m4gr3d/cleanup_immersive_logicRémi Verschelde2024-08-304-52/+96
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| * Restore 'Toggle fullscreen' menu for the Android editor and clean up the imme...Fredia Huya-Kouadio2024-08-284-52/+96
* | Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()Rémi Verschelde2024-08-291-1/+1
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| * [Android] Check if keyStore path is emptyRaul Santos2024-08-281-1/+1
* | Add support for launching the Play window in PiP modeFredia Huya-Kouadio2024-08-2821-53/+548
* | Add support to the Android editor for signing and verifying Android apksFredia Huya-Kouadio2024-08-26123-0/+31164
* | Update the `GodotHost` interface to support signing and verifying Android apksFredia Huya-Kouadio2024-08-267-15/+86
* | Update the storage access handler logic to support accessing / retrieving con...Fredia Huya-Kouadio2024-08-2615-235/+648
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* Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizat...Rémi Verschelde2024-08-167-175/+547
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| * Memory cleanup and optimizationsFredia Huya-Kouadio2024-08-167-175/+547
* | Merge pull request #95586 from m4gr3d/fix_last_modified_time_unitRémi Verschelde2024-08-162-2/+2
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| * | Update the Android `fileLastModified` method to return values in seconds inst...Fredia Huya-Kouadio2024-08-152-2/+2
* | | Merge pull request #91271 from m4gr3d/clean_gradle_build_setupRémi Verschelde2024-08-163-212/+104
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| * | Clean up the build commands used by the editor for gradle buildsFredia Huya-Kouadio2024-05-312-57/+27
| * | Clean up the gradle build logic used to generate the Godot Android binariesFredia Huya-Kouadio2024-05-311-155/+77
* | | Merge pull request #92859 from Summersay415/do-not-stripRémi Verschelde2024-07-281-1/+1
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| * | Change the way doNotStrip is setSummersay4152024-06-171-1/+1
* | | Fix the cleanup logic for the Android render threadFredia Huya-Kouadio2024-07-2412-37/+122
* | | Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscree...Rémi Verschelde2024-07-172-2/+5
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| * | | Disable long press for mouse eventsFredia Huya-Kouadio2024-07-172-2/+5
* | | | Cleanup Android input on render thread settingsFredia Huya-Kouadio2024-07-095-51/+17
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* | | Fix ANRs reported by the Google Play ConsoleFredia Huya-Kouadio2024-07-049-124/+215
* | | Fix crashes reported by the Google Play ConsoleFredia Huya-Kouadio2024-07-046-42/+56
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* | Merge pull request #92965 from m4gr3d/fix_splash_screenRémi Verschelde2024-06-1317-47/+107
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| * | Update the splash screen logic for the Godot app templateFredia Huya-Kouadio2024-06-106-16/+16
| * | Configure the splash screen for the Android editorFredia Huya-Kouadio2024-06-1011-31/+91
* | | Move the most specific motion event guard to the top of the function.Tareq Anuar2024-06-111-13/+12
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* | Merge pull request #92704 from m4gr3d/update_android_editor_activity_layoutRémi Verschelde2024-06-043-98/+99
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| * | Consolidate the ProjectManager and Editor windows into a single Android Activ...Fredia Huya-Kouadio2024-06-023-98/+99
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* / Fix invalid return value when multiple permission requests are dispatchedFredia Huya-Kouadio2024-06-021-4/+6
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* Ensure that Godot's version of libc++_shared.so is always selected in case de...Mauricio Narvaez2024-05-291-0/+6
* Merge pull request #92133 from m4gr3d/fix_touch_inputRémi Verschelde2024-05-293-117/+116
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| * Input logic cleanup:Fredia Huya-Kouadio2024-05-193-117/+116
* | Merge pull request #92176 from emrekultursay/masterRémi Verschelde2024-05-212-7/+1
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| * | Fix detecting when Gradle is invoked from StudioEmre Kultursay2024-05-202-7/+1
* | | Fix InputEventScreenDrag on AndroidAlexander Hartmann2024-05-211-2/+22
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* / Add logic to unregister the Godot plugins on engine terminationFredia Huya-Kouadio2024-05-192-13/+13
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