summaryrefslogtreecommitdiffstats
path: root/scene/2d/animated_sprite.cpp
Commit message (Expand)AuthorAgeFilesLines
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Merge pull request #19087 from danvalho/masterMax Hilbrunner2018-07-171-0/+12
|\
| * SpriteFrames: expose method to get array containing animation namesdanvalho2018-06-051-0/+12
* | Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-6/+23
|/
* Updates frame timeout when changing speed scalegroud2018-05-131-11/+18
* Adds a speed factor to AnimatedSpritegroud2018-05-071-2/+17
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+4
* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-38/+45
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-23/+4
* Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky2017-12-071-1/+1
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-6/+6
* Fix AnimatedSprite frame property slider in editorHiroshi Ogawa2017-10-111-3/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky2017-08-051-0/+1
* Add object type hint for docsPoommetee Ketson2017-07-231-3/+3
* Remove Duplicate IncludeShockblast2017-06-191-1/+0
* Added normalmap support to stylebox and animated sprite.Juan Linietsky2017-06-181-1/+7
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-229/+179
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-39/+39
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-10/+10
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-081-2/+2
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-081-17/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-41/+41
* Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-021-0/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+12
* remove old bind for add_frame of SpriteFramesvolzhs2016-05-171-2/+0
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-46/+402
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixes to animatedsprite used with atlasJuan Linietsky2015-11-111-1/+2
* -A little More control about pixel snapping in 2DJuan Linietsky2015-10-131-0/+5
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-3/+3
* improved animation editorJuan Linietsky2015-05-251-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-2/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+352