| Commit message (Expand) | Author | Age | Files | Lines |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -1/+1 |
* | Merge pull request #19087 from danvalho/master | Max Hilbrunner | 2018-07-17 | 1 | -0/+12 |
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| * | SpriteFrames: expose method to get array containing animation names | danvalho | 2018-06-05 | 1 | -0/+12 |
* | | Fixes the bad calculation of margin & anchors when child of Node2D | groud | 2018-06-07 | 1 | -6/+23 |
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* | Updates frame timeout when changing speed scale | groud | 2018-05-13 | 1 | -11/+18 |
* | Adds a speed factor to AnimatedSprite | groud | 2018-05-07 | 1 | -2/+17 |
* | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+4 |
* | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -38/+45 |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | 2017-12-12 | 1 | -23/+4 |
* | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
* | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -6/+6 |
* | Fix AnimatedSprite frame property slider in editor | Hiroshi Ogawa | 2017-10-11 | 1 | -3/+1 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -5/+5 |
* | emit signal properly when frame has changed in autoplay, fixes #7730 | Juan Linietsky | 2017-08-05 | 1 | -0/+1 |
* | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -3/+3 |
* | Remove Duplicate Include | Shockblast | 2017-06-19 | 1 | -1/+0 |
* | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | 2017-06-18 | 1 | -1/+7 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -229/+179 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -39/+39 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -10/+10 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
* | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
* | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
* | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | 2017-01-08 | 1 | -17/+2 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -41/+41 |
* | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2017-01-02 | 1 | -0/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 1 | -1/+1 |
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+12 |
* | remove old bind for add_frame of SpriteFrames | volzhs | 2016-05-17 | 1 | -2/+0 |
* | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -46/+402 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | -fixes to animatedsprite used with atlas | Juan Linietsky | 2015-11-11 | 1 | -1/+2 |
* | -A little More control about pixel snapping in 2D | Juan Linietsky | 2015-10-13 | 1 | -0/+5 |
* | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
* | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | 2015-06-12 | 1 | -3/+3 |
* | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -2/+5 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+352 |