index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
collision_shape_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-9
/
+9
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-22
1
-0
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-9
/
+9
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+13
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-12-12
1
-0
/
+6
*
Move the shape test to a little sooner
George Marques
2015-09-22
1
-3
/
+4
*
Check if shape is valid before referencing it
George Marques
2015-09-22
1
-0
/
+3
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-101
/
+62
|
\
|
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-4
/
+60
*
|
begin work on debugging collisions....
Juan Linietsky
2015-09-18
1
-0
/
+4
|
/
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-0
/
+3
*
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...
marynate
2014-03-15
1
-1
/
+8
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+248