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path: root/scene/2d/tile_map.h
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #13991 from CyanBlob/masterRémi Verschelde2017-12-161-0/+1
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| * TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda...Andrew Thomas2017-12-161-0/+1
* | TileMap: Drop unused center_x/center_y booleansRémi Verschelde2017-12-101-6/+0
* | Merge pull request #14454 from CyanBlob/TileMapRémi Verschelde2017-12-091-3/+3
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| * | Convert tilemap format in get_tile_data()Andrew Thomas2017-12-091-3/+3
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* / Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
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* TileMap FixesMariano Suligoy2017-12-021-2/+2
* Implement auto-tilingMariano Suligoy2017-11-201-3/+26
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-1/+1
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-0/+4
* Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde2017-08-301-0/+7
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| * Let TileMap apply its materialPedro J. Estébanez2017-08-151-0/+7
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added get_used_cells_by_id method 3.0Hassan A2017-08-021-0/+1
* Merge pull request #8271 from MattUV/masterRémi Verschelde2017-04-091-0/+6
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| * Add set/get_collision_layer/mask_bit() to TileMapsMattUV2017-04-061-0/+6
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-52/+62
* Add Rect2 TileMap::get_used_rect(), closes #4390Bojidar Marinov2017-02-201-2/+5
* Type renames:Juan Linietsky2017-01-111-7/+7
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+0
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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | TileMap now honors blending mode.Ovnuniarchos2016-11-241-0/+2
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* Added Tile Origin = Bottom Left option to the TileMapPatrick Reh2016-06-201-1/+2
* Added get_cellv() method to TileMapJohan Manuel2016-02-061-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Make tilemap able to change light mask, fixes #2557reduz2015-12-291-0/+2
* ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2015-12-121-0/+6
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+2
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+7
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -renamed function to get object from instance idJuan Linietsky2015-04-181-0/+2
* Fix compie error in TileMap::_fix_cell_transform(...)marynate2015-03-091-1/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-3/+38
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-3/+7
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| * Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-141-4/+3
| * Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-3/+8
* | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-111-1/+0
* | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...Carl Olsson2015-02-111-0/+1
* | Prep for tile transpose transform.Carl Olsson2015-01-191-1/+3
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* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+45
* Fixing Issues...Juan Linietsky2014-09-191-3/+5
* Bug FixesJuan Linietsky2014-06-291-0/+8
* A bit of everything:Juan Linietsky2014-05-141-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+154