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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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collision_shape_3d.h
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Author
Age
Files
Lines
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-26
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-0
/
+1
*
Create CollisionObject3D debug shapes using RS
trollodel
2021-05-05
1
-2
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
1
-4
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-05
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+78