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path: root/scene/3d/collision_shape_3d.h
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* Object: Remove unused category boilerplateRémi Verschelde2022-03-261-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-0/+1
* Create CollisionObject3D debug shapes using RStrollodel2021-05-051-2/+0
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Allow CollisionObject3D to show collision shape meshestrollodel2021-02-241-4/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-4/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement CollisionShape3D.make_convex_from_siblings()hoontee2020-08-051-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+78