| Commit message (Expand) | Author | Age | Files | Lines |
* | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 |
* | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+10 |
* | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -2/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -0/+4 |
* | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -1/+0 |
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+0 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -28/+17 |
* | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -1/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -85/+76 |
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| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -0/+6 |
| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -1/+4 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -17/+54 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -1/+40 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -99/+5 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -12/+12 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | fixes_3d_spot_attenuation | yg2f | 2015-03-25 | 1 | -1/+1 |
* | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -1/+7 |
* | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -1/+1 |
* | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+1 |
* | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+0 |
* | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+2 |
* | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+17 |
* | Lots of 3D improvements: | Juan Linietsky | 2014-05-04 | 1 | -1/+2 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+195 |