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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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occluder_instance_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-1
/
+0
*
Fix invalid inheritance of `OccluderInstance3D`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Replace Vector2(i) with Size2(i) for methods returning a size
Johan Aires Rastén
2022-09-01
1
-3
/
+3
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+0
*
Improvements and fixes to occluders
jfons
2022-02-07
1
-12
/
+116
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-2
/
+3
*
Add node configuration warnings to OccluderInstance3D
Hugo Locurcio
2021-07-07
1
-0
/
+2
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+108