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path: root/scene/3d/spatial.cpp
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-2/+0
* Dead code tells no talesRémi Verschelde2017-08-271-31/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-6/+17
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-3/+4
* Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde2017-08-111-4/+4
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| * Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
* | Gizmos properly follow the edited object, closes #7837Juan Linietsky2017-08-091-2/+8
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* Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde2017-07-241-0/+13
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| * Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov2017-07-231-0/+13
* | Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
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* Update visibility icon properlyvolzhs2017-07-031-8/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-14/+0
* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-4/+5
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-226/+181
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-46/+46
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-10/+10
* Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa2017-01-181-1/+1
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-27/+10
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-2/+15
* Type renames:Juan Linietsky2017-01-111-2/+2
* Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-081-5/+7
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-12/+15
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-46/+46
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* better rewordingJuan Linietsky2016-06-111-1/+1
* Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky2016-06-111-0/+9
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-15/+36
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+10
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+25
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* new file dialog!Juan Linietsky2015-06-061-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* gui in 3D demo now uses area for inputJuan Linietsky2015-03-221-0/+7
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-0/+106
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-12/+12
* Fixing Issues...Juan Linietsky2014-09-191-2/+10
* Little BitsJuan Linietsky2014-08-141-0/+93
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+14
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+567