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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* better rewordingJuan Linietsky2016-06-111-1/+1
* Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky2016-06-111-0/+9
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-15/+36
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+10
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+25
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* new file dialog!Juan Linietsky2015-06-061-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* gui in 3D demo now uses area for inputJuan Linietsky2015-03-221-0/+7
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-0/+106
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-12/+12
* Fixing Issues...Juan Linietsky2014-09-191-2/+10
* Little BitsJuan Linietsky2014-08-141-0/+93
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+14
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+567