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Redot Engine – Multi-platform 2D and 3D game engine
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Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
2
-2
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+2
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
4
-0
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+19
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Merge pull request #98289 from BlueCube3310/lightmap-clenaup
Thaddeus Crews
2024-10-29
2
-75
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+99
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LightmapGI: Clean up and improve lightmap atlas storage
BlueCube3310
2024-10-18
2
-75
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+99
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
4
-15
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+15
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
4
-15
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+15
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Implement array based hash map
nazarii
2024-10-24
1
-1
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+2
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
-1
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+18
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
-1
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+18
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Merge pull request #98201 from AThousandShips/lightmap_compile_fix
Thaddeus Crews
2024-10-21
1
-9
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+6
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Fix unreachable code in `lightmap_gi.cpp`
A Thousand Ships
2024-10-15
1
-9
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+6
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Merge pull request #98009 from TokageItLab/init-skel-skin
Clay John
2024-10-17
2
-2
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+4
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Fix initial skin update timing in Skeleton3D
Silc Lizard (Tokage) Renew
2024-10-16
2
-2
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+4
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Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Thaddeus Crews
2024-10-14
1
-0
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+1
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Unify particle editors
kobewi
2024-10-04
1
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+1
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Improve performance of global bone pose calculation in `Skeleton3D`
detomon
2024-10-12
2
-14
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+138
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
-42
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+42
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Use local vector for skeleton
Nazarii
2024-10-02
2
-42
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+42
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Fix implementation of property_can_revert() in various classes
kobewi
2024-10-04
1
-10
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+12
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Check RenderingDevice availability to display LightmapGI configuration warnings
Hugo Locurcio
2024-09-28
1
-2
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+11
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Merge pull request #97489 from TokageItLab/deferred-skin-registration
Rémi Verschelde
2024-09-27
1
-2
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+2
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Move skin registration process into deferred on ready
Silc Lizard (Tokage) Renew
2024-09-26
1
-2
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+2
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
3
-0
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+3
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Fix physics platform behaviour regression
lawnjelly
2024-09-23
1
-2
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+7
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Fix AudioStreamPlayer3D still processing when out of range
Wierdox
2024-09-19
2
-1
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+11
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Add units to VehicleWheel3D suspension stiffness and damping
Aaron Franke
2024-09-17
1
-3
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+3
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Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
Rémi Verschelde
2024-09-17
2
-1
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+8
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Fix syncing PhysicalBone internal poses individually
Silc Lizard (Tokage) Renew
2024-09-15
2
-1
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+8
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Merge pull request #87150 from demolke/bones
Rémi Verschelde
2024-09-17
2
-0
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+74
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Add per-bone meta to Skeleton3D
demolke
2024-09-16
2
-0
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+74
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Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Joel Fortier
2024-09-16
3
-10
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+68
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Merge pull request #96708 from bruvzg/lbl3d_os
Rémi Verschelde
2024-09-12
1
-7
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+7
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[Label3D] Fix updating labels in subvieports on oversampling change.
bruvzg
2024-09-08
1
-7
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+7
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Do not defer PathFollow3D transform updates
Yaohua Xiong
2024-09-10
2
-29
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+26
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Merge pull request #93353 from AThousandShips/config_warning_fix
Rémi Verschelde
2024-09-08
17
-19
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+19
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Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
17
-19
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+19
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Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
Rémi Verschelde
2024-09-06
2
-0
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+24
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
2
-0
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+24
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Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enab...
Malcolm Nixon
2024-09-05
2
-0
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+14
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Merge pull request #94886 from gturri/dev
Rémi Verschelde
2024-09-04
1
-3
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+4
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Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
Guillaume Turri
2024-09-04
1
-3
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+4
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Add option to bake a mesh from animated skeleton pose
smix8
2024-09-03
2
-0
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+168
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Merge pull request #96292 from AThousandShips/null_check_ref_fix
Rémi Verschelde
2024-09-03
2
-5
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+5
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Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
2
-5
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+5
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Merge pull request #96270 from TokageItLab/physical-bone-update
Rémi Verschelde
2024-09-03
2
-41
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+9
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Fix physical bone update without simulating
Silc Lizard (Tokage) Renew
2024-08-29
2
-41
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+9
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Add cone angle control to particle emission ring shape
Kasper Arnklit Frandsen
2024-09-02
2
-5
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+27
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Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer:...
Raul Santos
2024-08-30
1
-7
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+2
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Merge pull request #93900 from TestSubject06/10106/raycast_info_on_wheels
Rémi Verschelde
2024-08-29
2
-0
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+14
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Expose contact point and contact normal on VehicleWheel3D
TestSubject06
2024-08-28
2
-0
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+14
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