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path: root/scene/register_scene_types.cpp
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| * Add ShapeCast3D nodePrecisionRender2022-07-281-0/+2
* | Rename every instance of "OGG" to "Ogg"DeeJayLSP2022-07-281-0/+2
* | Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde2022-07-281-12/+7
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| * | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-12/+7
* | | Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde2022-07-281-2/+3
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| * | | Rename AudioStreamSample to a more discoverable nameDeeJayLSP2022-07-281-2/+3
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* / / Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg2022-07-261-0/+1
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* | Adding shader preprocessor supportYuri Roubinsky2022-07-221-0/+17
* | Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde2022-07-191-0/+3
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| * Add LabelSettings resource for quick Label theme property override.bruvzg2022-07-121-0/+3
* | refactor sync in AnimationTreeSilc Renew2022-07-161-0/+1
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* Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-061-6/+9
* implement bone renamer in importerSilc Renew2022-07-011-0/+6
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-6/+6
* Implement TextMesh resource.bruvzg2022-05-131-0/+1
* Merge pull request #60597 from reduz/missing-node-resource-placeholdersRémi Verschelde2022-05-051-0/+2
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| * Implement missing Node & Resource placeholdersreduz2022-05-031-0/+2
* | Merge pull request #60723 from reduz/refactor-module-initializationRémi Verschelde2022-05-041-4/+0
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| * | Refactor module initializationreduz2022-05-041-4/+0
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* / Implement placeholder assetsreduz2022-04-281-0/+8
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* Add MSDF and mipmap generation project settings for the default fontHugo Locurcio2022-04-251-1/+4
* Implement Label3D node.bruvzg2022-04-221-0/+2
* Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky2022-04-201-0/+2
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| * Add Vector4 to VisualShaderHendrik Brucker2022-04-121-0/+2
* | Implement Animation Librariesreduz2022-04-111-0/+2
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* Add compat rename for OpenSimplexNoiseRémi Verschelde2022-04-061-6/+7
* Add PortableCompressedTexturereduz2022-03-301-0/+1
* Rename `AStar` to `AStar3D`Yuri Roubinsky2022-03-201-0/+1
* Discern between virtual and abstract class bindingsreduz2022-03-101-47/+47
* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-2/+0
* Add compat aliases for renamed `CompressedTexture*` typesRémi Verschelde2022-03-081-1/+9
* Merge pull request #58750 from Chaosus/vs_varyingsRémi Verschelde2022-03-071-0/+3
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| * Add varying support to visual shadersYuri Roubinsky2022-03-041-0/+3
* | Rename StreamTexture* to CompressedTexture*reduz2022-03-051-10/+10
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* Add sub-pixel glyph positioning support.bruvzg2022-02-121-1/+12
* Improvements and fixes to occludersjfons2022-02-071-1/+6
* [Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli2022-02-051-0/+4
* [Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli2022-02-041-0/+8
* Add support for 2D vector type to visual shadersYuri Roubinsky2022-02-021-0/+3
* [VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky2022-01-281-2/+3
* Improve the default project themeHugo Locurcio2022-01-191-3/+4
* Merge pull request #56104 from Geometror/add-flow-layout-containerRémi Verschelde2022-01-181-0/+5
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| * Add FlowContainerHendrik Brucker2022-01-071-0/+5
* | Merge pull request #56376 from pycbouh/theme-tombe-les-theme-propertiesRémi Verschelde2022-01-061-1/+1
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| * Correctly use fallback Theme values as last resortYuri Sizov2021-12-311-1/+1
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Add compatibility class handlers for portal and room occlusion cullingHugo Locurcio2021-12-141-0/+8
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio2021-12-081-7/+7
* Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde2021-12-061-7/+7