index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
register_scene_types.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Remove ProximityGroup3D node
kobewi
2021-12-06
1
-3
/
+0
*
Make default/project theme wait for modules before initializing
Yuri Sizov
2021-11-30
1
-4
/
+10
*
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
1
-0
/
+2
|
\
|
*
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
1
-0
/
+2
*
|
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
1
-0
/
+1
|
\
\
|
|
/
|
/
|
|
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-0
/
+1
*
|
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-07
1
-1
/
+2
|
/
*
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
1
-0
/
+1
|
\
|
*
Add GradientTexture2D
Hendrik Brucker
2021-10-12
1
-0
/
+1
*
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
/
+4
*
|
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
1
-23
/
+23
*
|
Implement TileMap patterns palette
Gilles Roudière
2021-10-19
1
-0
/
+1
*
|
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
Rémi Verschelde
2021-10-19
1
-2
/
+0
|
\
\
|
*
|
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-2
/
+0
|
|
/
*
/
Rework XR positional trackers
Bastiaan Olij
2021-10-17
1
-0
/
+1
|
/
*
Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
1
-1
/
+0
|
\
|
*
Remove ClippedCamera3D
reduz
2021-10-04
1
-1
/
+0
*
|
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-0
/
+4
|
/
*
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
1
-2
/
+2
*
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
1
-5
/
+5
*
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
1
-6
/
+7
|
\
|
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-6
/
+7
*
|
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
1
-6
/
+6
|
\
\
|
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-6
/
+6
|
|
/
*
|
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Juan Linietsky
2021-09-09
1
-0
/
+2
|
\
\
|
|
/
|
/
|
|
*
Add Listener2D
kobewi
2021-08-31
1
-0
/
+2
*
|
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-0
/
+2
|
/
*
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
1
-22
/
+0
|
\
|
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-22
/
+0
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-5
/
+6
*
|
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+5
|
/
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+0
*
Hide TextFile from the API
Paulb23
2021-08-18
1
-1
/
+0
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-0
/
+17
*
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-2
/
+3
*
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
1
-1
/
+2
|
\
|
*
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
1
-1
/
+2
*
|
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-6
/
+6
|
/
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-5
/
+0
*
Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
1
-1
/
+4
*
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
K. S. Ernest (iFire) Lee
2021-07-27
1
-1
/
+0
|
\
|
*
Remove the remains of ImmediateGeometry3D
Hugo Locurcio
2021-07-11
1
-1
/
+0
*
|
Make Sky initialize shaders only once
reduz
2021-07-21
1
-0
/
+4
*
|
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-14
1
-2
/
+2
*
|
Implement the ability to disable classes
reduz
2021-07-13
1
-472
/
+472
*
|
Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-11
1
-0
/
+1
|
\
\
|
|
/
|
/
|
|
*
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-04
1
-0
/
+1
*
|
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-2
/
+0
|
/
*
Implement Curve3Texture
reduz
2021-07-03
1
-0
/
+1
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-2
/
+2
[prev]
[next]