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Redot Engine – Multi-platform 2D and 3D game engine
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multimesh.h
Commit message (
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Author
Age
Files
Lines
*
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
Bastiaan Olij
2019-04-26
1
-0
/
+5
*
Expose visible instance count to multimesh
Juan Linietsky
2019-04-22
1
-0
/
+4
*
added ability to set instance_transform_2d in multimesh
clayjohn
2019-02-08
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes to multimesh, added custom data and checks to avoid reconfiguring if in...
Juan Linietsky
2018-09-05
1
-0
/
+18
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-14
/
+10
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
/
+27
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*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-5
/
+0
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+28
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+79