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path: root/scene/resources/multimesh.h
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* Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMeshBastiaan Olij2019-04-261-0/+5
* Expose visible instance count to multimeshJuan Linietsky2019-04-221-0/+4
* added ability to set instance_transform_2d in multimeshclayjohn2019-02-081-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes to multimesh, added custom data and checks to avoid reconfiguring if in...Juan Linietsky2018-09-051-0/+18
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-14/+10
* Type renames:Juan Linietsky2017-01-111-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+27
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| * Instancing is working! (hooray)Juan Linietsky2016-11-221-5/+0
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+28
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+79