index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-17
/
+17
*
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-08
1
-19
/
+65
*
Merge pull request #58750 from Chaosus/vs_varyings
Rémi Verschelde
2022-03-07
1
-15
/
+501
|
\
|
*
Add varying support to visual shaders
Yuri Roubinsky
2022-03-04
1
-15
/
+501
*
|
Adds few more input/output built-ins to visual shader
Yuri Roubinsky
2022-03-03
1
-2
/
+17
|
/
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-1
/
+1
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-5
/
+9
*
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
1
-132
/
+132
*
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-9
/
+5
*
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-03
1
-1
/
+1
|
\
|
*
String: Add contains().
Anilforextra
2022-02-04
1
-1
/
+1
*
|
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
1
-146
/
+417
|
/
*
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-23
1
-2
/
+2
|
\
|
*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-2
/
+2
*
|
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
1
-1
/
+0
|
/
*
Fix undo after non-last port removal in `VisualShaderNodeExpression`
Yuri Roubinsky
2022-01-21
1
-2
/
+0
*
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
1
-1
/
+1
*
Add a GDScript template for `VisualShaderNodeCustom`
Yuri Roubinsky
2022-01-06
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-53
/
+33
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-14
/
+14
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-18
1
-0
/
+1
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-1
/
+3
*
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-11
1
-10
/
+8
*
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
1
-0
/
+6
|
\
|
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-0
/
+6
*
|
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-10
1
-2
/
+2
|
/
*
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
1
-0
/
+8
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-13
/
+13
*
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-29
1
-5
/
+9
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-4
/
+23
*
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
1
-11
/
+41
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-26
/
+26
*
Fix misspelled "overriden"
Haoyu Qiu
2021-08-26
1
-1
/
+1
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-58
/
+51
*
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
1
-2
/
+19
*
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
1
-2
/
+76
*
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-06
1
-11
/
+2
*
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
1
-15
/
+57
*
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-02
1
-10
/
+17
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-26
/
+26
*
Fix function code generation for uniform triplanar node in visual shader
Yuri Roubinsky
2021-07-21
1
-1
/
+7
*
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
1
-107
/
+107
|
\
|
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-107
/
+107
*
|
Optimize StringName usage
reduz
2021-07-18
1
-4
/
+4
|
/
*
Prevent function gen in visual shader if no out connection is provided
Yuri Roubinsky
2021-07-17
1
-0
/
+14
*
Auto-set a first compatible uniform on dragging to create a UniformRef
Yuri Roubinsky
2021-07-12
1
-0
/
+22
*
Fix auto-connection from output node to input (VisualShaders)
Yuri Roubinsky
2021-06-28
1
-0
/
+8
[next]